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The best of Gamasutra’s Twitch streams in 2016

As 2016 comes to a close, we recap the top 5 moments from our new Twitch channel. …


Gamasutra News

This 63-Inch Kojima Productions Statue Can Be Yours For Only $2,000

Though the studio has yet to release a game (they are current working on Death Stranding), the newly-minted Kojima Productions are sure to have a few diehard fans already, since the team was formed from the fallout of the old Kojima Productions at Konami. Sideshow Collectibles and Prime 1 Studio are so sure that the studio has diehard fans, in fact, that they're working on an enormous statue of the studio's mascot, Ludens.

Standing at a towering 63 inches, this figure is sure to terrify small children be an instant talking point for anyone who visits your home or office. A figure of this size doesn't come cheap, however: the statue is currently priced at brow-raising $ 1,999.99, though you can pay in installments of $ 225 each month. The figure is an impressive work, featuring obscenely detailed modeling, LED lighting, and a flag featuring the new Kojima Productions logo.

The figure is available at the Sideshow Collectibles store, if you've got the disposable income for it. You can check out a few more shots of the figure below.

www.GameInformer.com – The Feed

The Best Achievements And Trophies Of 2016

Whether you love them, hate them, or forget they exist until they pop
on your screen and interrupt your game, achievements and trophies are (literally) a required feature of all PlayStation 4, Xbox One, and Steam
games. I fall into the love camp, and these are some of my favorites
from 2015.

The achievements and trophies I find most interesting aren't the ones
that mark your progress in a storyline or reward you for attaining a
certain number of headshots. I like the ones that force you to think
outside of the normal functions of the game or reward you for doing
something weird.

Follow the links to see 2011, 2012, 2013, 2014, and 2015 best achievements and trophies.

(Please visit the site to view this media)

The Last Guardian
Fumito Ueda’s latest does little to embrace the charm of Trophies, as most are related to doing certain things a certain number of times. There is one, however, that caught me off-guard and it’s something I am glad was included.

The Call of Nature – Catch Trico… in the act.

Watch Dogs 2
One of these achievements is very nice and embraces the weird meme culture overlap between the game and dogs. The other is the epitome of an awful person, which makes it pretty funny.

Doggyland – Pet 10 dogs
Hold My Hair – Take a picture of someone vomiting

Dead Rising 4
I like this one because it plays into Frank's characterization. I could see him doing this, saying the line, and then looking around expectedly for a laugh, only to be disappointed.

Stop Hitting Yourself – Kill a zombie with a hunk of  meat

Hyper Light Drifter
Most of Hyper Light Drifters other achievements play into the game's absurd difficulty. Playing the game without dying, for example, is a hilarious seemingly impossible joke. Natural Leader is a strange one, because you just stand next to snail found in town and take in the moment.

Natural Leader – Tame a certain wild creature…

(Please visit the site to view this media)

Uncharted 4: A Thief's End
Stage Fright, in particular, is one of my favorites of the year. It plays off one of the game's stage demos where something went wrong. Right when the demo started Nate just stood there doing nothing for far too long. If you re-enact the demo, you get a Trophy. It shows Naught Dog has a sense of humor it is happy to embrace.

Marco Polo Returns! – Play in the ocean near the sunken ship
Stage Fright – Just prior to City Chase, stand perfectly still for 30 seconds (stage demo fail)
Glamour Shot – Take a photo of Sully

Titanfall 2
I'm a sucker for a subtle Ghostbusters reference. Also, the robot you take the Arc Tool from, M3rvin, changes his expression to a sad smiley instantly launching him into meme heaven.

Unlicensed Nuclear Accelerator – Found the Arc Tool

Gears of War 4
This achievement requires team work. You have to pull someone over a barrier, and then your co-op partner must quickly perform a melee execution. "Yanked and shanked" also just has a nice rhythm to it.

Whoomp, There It Is! – They Yanked, you Shanked

Dishonored 2
Redirecting a bullet back to the shooter is a rare skill, and one that is hugely rewarding to pull off. Most won't grab this skill on their first playthrough of Dishonred 2, making it special.

Fatal Redirect – Kill an enemy with their own bullet

Firewatch
Two indie games this year had achievements related to finding and interacting with pets.

Love Turts – Adopted a turtle as a pet. The average lifespan of a box turtle is fifty years. It will outlive you.

Quantum Break
This sequence is entirely skippable early in Quantum Break, but it's a nice little character moment for both the game's antagonist and protagonist. Plus, it means you get to hear more from Aidan Gillen, who is a highlight.

Marketing Spiel – You let Paul do his thing.

Far Cry Primal
I appreciate Ubisoft's insistence on connecting Far Cry to Assassin's Creed, even tangentially.

Kanda Of Faith – Climb to the peak of Pardaku Lookout and leap off.

The Division
Much like the Uncharted Trophy that called out one of its on-stage demos, an early Division demo took special care to point out that you can close car doors while in combat. It was a strange moment to highlight, and it was nice to see it called out as an achievement.

Shut That Door – Close a car door whilst in cover.

Lego Star Wars: The Force Awakens
Lego Star Wars' achievements are full of little nods to The Force Awakens as well as the larger Star Wars universe. These are a few off the beaten path that made me chuckle.

Anything Else? – Destroy all computer terminals in Starkiller Shield Room as Kylo Ren
Stormtrooper Syndrome – Miss your target 10 times in a blaster battle
Hey! That's Miiiiiiine! – Play as Unkar Plutt on the Millennium Falcon

www.GameInformer.com – The Feed

Game Informer’s Seventh Annual Glitchie Awards

With rising budgets and team sizes, creating video games continues to get more expensive and difficult. Rarely does a game release without a significant day one patch that features critical, last-second changes. But every once and a while we encounter a glitch or bug that puts a smile instead of a scowl on our faces. 

We celebrate these hilarious, immersion shattering mistakes each year with The Glitchies. As with every year, it's tough to beat the animation and physics fails from EA Sports' FIFA franchise, which has already been inducted in the hall of fame. FIFA once again put forth an impressive effort, but we found several other great bugs worth sharing as well. Enjoy!

Warning: Game Informer is not responsible for content on YouTube links. Language may be unsuitable for minors.

Assassin's Creed: Ezio Collection: THAT FACE THO

[Source: Polygon]

Call of Duty: Infinite Warfare – Nothing To See/Hear/Feel Here
(Please visit the site to view this media)

Skyrim Special Edition – Horsing Around
(Please visit the site to view this media)

Assassin's Creed: Ezio Collection – The Ascension
(Please visit the site to view this media)
[Source:@GiantBlueMidget

Madden NFL 17 – A New Way To Score
(Please visit the site to view this media)

Dead Rising 4 – Shopping District
(Please visit the site to view this media)

The Division – Brow Beating
(Please visit the site to view this media)
[Source:@dolphinsupreme1]

NBA 2K17 – Now With More Balls!
(Please visit the site to view this media)

No Man's Sky – Face Walkers
(Please visit the site to view this media)

Mafia III – Boat Fail
(Please visit the site to view this media)
[Source:@lucyjamesgames

WWE 2K17 – Shooting Ladders
(Please visit the site to view this media)

FIFA 17 – When You Come At The King, You Best Not Miss (Compilation)
(Please visit the site to view this media)

Glitch of the Year:
Battlefield 1 – Zeppelin Destruction Celebration 
(Please visit the site to view this media)
[Source: Imgur

If you enjoyed this year's group, check out our previous awards hereherehereherehere, and here.

www.GameInformer.com – The Feed

Game Informer’s Top Scoring Game Reviews Of 2016

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2016 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your "must-play" list.

For more of our favorite games from recent years, head to the links below.

Nav: SILVER | GOLD PLATINUM

Be sure to click on the blue game titles to jump to the full review text.

Resident Evil 0
PS4, Xbox One, PS3, Xbox 360, PC

"This HD remaster of Resident Evil 0 is an easy recommendation for anyone who enjoyed the original GameCube release and has enough patience to navigate the sometimes tedious inventory management. New fans of the classic survival horror formula that came on board following last year's Resident Evil HD Remaster shouldn't expect as tight of an experience, but one that's deserving of its place in the core franchise and fleshes out Umbrella's troubled history with dramatic flair." —Tim Turi

UFC 2
PS4, Xbox One

"UFC 2 improves over its predecessor in the ways it needed to. The improved ground game and deeper career mode are the biggest draws, but Knockout mode is a blast to play with a friend, and Ultimate Team offers a unique twist on the popular mode from other sports games. If 2014’s EA Sports UFC was a promise being made, UFC 2 is its deliverance." —Brian Shea

Salt and Sanctuary
PS4

"Ska Studios continually impresses with the ambition of its games, which are always defined by an impeccable attention to detail and tight moment-to-moment mechanics. That reputation for clean design continues unabated with Salt and Sanctuary. This nightmarish island is well worth a visit, even if you’ve never confronted the challenging games that engendered the adventure." —Matt Miller

Quantum Break
Xbox One, PC

"Quantum Break isn’t a perfect game; it’s a bold experiment in how two mediums can tell a larger story, and at times it pays off. It would be foolish for every game to attempt to emulate this form of storytelling, but Quantum Break as a gaming oddity deserves attention. I wish the events of the show were more significant to the main story, but Quantum Break more than makes up for that with some of the best storytelling and gameplay Remedy has ever produced." —Ben Reeves

Enter the Gungeon
PS4, PC

"Enter the Gungeon is an essential pick for those that are fans of the roguelike twin-stick shooter genre, and a great choice for those looking for an action-filled arcade romp as well. Even with permadeath threatening to ruin your fun around every corner, the vast selection of goofy guns and eventual discoveries keep you coming back again and again without any lingering frustration." —Daniel Tack

The Banner Saga 2
PC

"If you enjoyed the first chapter, you are ready for a great time continuing your tale right where you left off. If you’re new to the series, you should play the original and start the saga from the beginning." —Daniel Tack

Chronos
Rift

"It travels to far lands, features challenging bosses, and does an impressive job of showing that, even from a third-person perspective, games in VR can transport you to another world. Chronos made a believer out of me, and I can't wait to see what this studio does next."  —Andy McNamara

Severed
Wii U, Vita, 3DS, iOS

"Shortly after I finished the story, I dove back in to explore every path I didn’t already venture down with my new powers in tow. The draw to keep playing and exploring immediately after I finished is a testament to how much I enjoyed Severed." —Brian Shea

Lego Star Wars: The Force Awakens
PS4, Xbox One, Wii U, Vita, 3DS, PS3, Xbox 360, PC, Mac, iOS, Android

"A Lego title is a strange choice to deliver new Star Wars story material, but it works surprisingly well, and gives fans plenty of interesting and new content to digest." —Andrew Reiner

Rhythm Heaven Megamix
3DS 

"Megamix functions as both a great entry-point for newcomers thanks to its excellent minigame collection and the help it provides for breaking down the beats. For veterans, it’s like your favorite band released a greatest hits and remixes collection, and threw in a bunch of new worthwhile songs, making Megamix the best and most complete Rhythm Heaven to date." —Kyle Hilliard

Starbound
PC

"Starbound is a satisfying space sandbox that rarely disappoints, with occasional minor bugs or mandatory missions offering minor quibbles with unbridled, endless exploration." —Daniel Tack

Madden NFL 17
PS4, Xbox One, PS3, Xbox 360

"If you asked me which I'd rather have – a new franchise mode or the improved line play that's now in the game, it's hard to ignore what I've actually experienced versus a hypothetical. The game is better because of it, and there's no going back."  —Matthew Kato

Phoenix Wright: Ace Attorney – Spirit of Justice
3DS

"While Spirit of Justice brings little novelty to the series and relies on a familiar gameplay system, it nonetheless offers a story full of intrigue and puzzles that are satisfying to solve." —Elise Favis

Shin Megami Tensei IV: Apocalypse
3DS

"Despite some minor quibbles, it stands out as one of the finest traditional JRPGs available on the 3DS, an easy choice for franchise veterans and a compelling entry point for someone looking to take a dark dip into something strange and striking."  —Daniel Tack

Destiny: Rise of Iron
PS4, Xbox One 

"This adventure through forgotten legends stands strong on its own, and continues an unbroken string of content drops that have each made Destiny a richer universe." —Matt Miller

Pokémon: Sun & Moon
3DS 

Sun & Moon feels significantly different from previous Pokémon games. X & Y may have marked the series’ biggest visual change, but Sun & Moon shows Game Freak is willing to re-examine Pokémon’s tenured mechanics in order to improve the game.—Kyle Hilliard 

Batman: The Telltale Series – Episode 4: Guardian of Gotham 
PS4, Xbox One, PS3, Xbox 360, PC, iOS, Android

"…this episode packs enough dramatic moments, character development, and entertaining action sequences to emerge as one of the best episodes in the series and one of the best experiences by Telltale in recent memory, period." —Javy Gwaltney

Steep
PS4, Xbox One, PC

"…Steep has a charm that transcends that narrow question through its world design, accessible gameplay, and transmission of a certain joie de vivre that itself is a hard concept to create and convey." —Matthew Kato

Final Fantasy XV
PS4, Xbox One

"Final Fantasy XV is unlike any RPG or open-world experience I’ve played before. It succeeds and struggles in finding its unique stance, but a few problematic designs don’t hold it back from being a hell of a journey." —Andrew Reiner

Mario & Luigi Paper Jam
3DS

"One of the nicest things I can say about the Mario & Luigi and Paper Mario games is how consistent they are at offering interesting and funny RPG experiences for those not necessarily inclined towards the genre. Paper Jam doesn’t disappoint while not dramatically changing the formula previously established, but it ranks high in the Mario RPG pantheon thanks to its improvements in pace, willingness to trust its players to figure out the mechanics, and its goofy multi-Mario-verse premise."  —Kyle Hilliard

HEX: Shards of Fate
PC

"Hex lacks some of the features initially promised in the Kickstarter campaign, like multiplayer raids, guilds, mercenary allies, and “endgame” PvE content. Even without those features, it is a well-designed, robust digital trading card game with a wealth of exciting content offerings. With several sets that take advantage of the digital-only environment and an enjoyable campaign already available, the future looks incredibly bright for this card-slinging soiree." —Daniel Tack

Far Cry Primal
PS4, Xbox One, PC

"Don’t let the lack of a number fool you: This is a full Far Cry experience, with top-notch production and another massive open world to explore. The missions start to feel fairly similar after a while, usually requiring you to go to an area and grab something or kill everything. And even though you have access to a fairly robust toolbox, you can get through most of the situations by running headlong into battle, stabbing faces with your spear while your animal friend creates a diversion for you. Still, this is the first entry in the franchise that seems to truly support the way I play these games. It always felt a little strange to be a warrior who rocks a polo shirt, and Primal lets me live out the caveman fantasies that I frankly never knew I’d been harboring." —Jeff Cork

Stardew Valley
PC

"As my time with Stardew Valley came to a close, I felt a tinge of sadness. After nearly 25 hours with the game, I was worn out but also deeply appreciative of my time in the valley. Turning off the game was almost like leaving a second, smaller home, one filled with fond memories and good people. Though some quirks might unnecessarily keep players at arm’s length, those willing to grapple with the more arcane aspects of Stardew Valley are in for a world of delight." —Javy Gwaltney

Doom
PS4, Xbox One, PC

"Driven largely by its successful single-player campaign, Doom is a welcome return to form for the genre-defining franchise. By sticking to time-worn traditions in all the right places and deftly employing some modern flourishes, id has rediscovered what made this demon slaying series so successful."  —Matt Bertz

Total War: Warhammer
PC

"Total War: Warhammer is one of the best Total War games I’ve ever played, and fans of either franchise should find themselves with a winner here. Those looking for more historically rooted fare may find the fantasy over the top, but plenty of solid strategy lurks under the magic and mayhem." —Daniel Tack

Zero Time Dilemma
Vita, 3DS, PC

"The final chapter of the Zero Escape series is an excellent horror adventure both for fans and newcomers, allowing them to be storytellers in addition to players, defying time and fate to create their own twisted, macabre labyrinths." —Javy Gwaltney

Monster Hunter Generations
3DS

"Monster Hunter Generations offers some minor new tweaks to the franchise, but keeps the core completely intact, an easy winner for series veterans and the best point of entry for a new player looking to cut their teeth on some challenging creatures." —Daniel Tack

FIFA 17
PS4, Xbox One, PS3, Xbox 360, PC

"The Journey isn't the be-all-end-all of FIFA 17. It's a good start that adds to the game despite its flaws, while the title is anchored by the overall gameplay and other modes." —Matthew Kato

Picross 3D Round 2
3DS

"Picross 3D Round 2 is more complicated than the previous 3D Picross, but its changes add worthwhile challenge without venturing into the world of over-complication." —Kyle Hilliard

Dead Rising 4
Xbox One, PC

"In many ways, this is the game that people who just wanted to be a one-man zombie wrecking crew were probably hoping for all along." —Jeff Cork 

Be sure to click on the blue game titles to jump to the full review text.

Nav: SILVER | GOLD | PLATINUM


www.GameInformer.com – The Feed

Dragon’s Dogma, Devil May Cry Director Hints At Upcoming Game Announcement

You may not know who Ideaki Itsuno is, but if you're a fan of Capcom, you've probably come across his work. He's directed a number of the publisher's best titles, including Devil May Cry 3, Capcom Vs. SNK 2, and, most recently, Dragon's Dogma. Itsuno has a strong track record, but we haven't heard about what he's been working on since the Dark Arisen expansion for Dragon's Dogma came out in 2013. We may soon find out, however.

Today Itsuno teased on Twitter that he will "exert myself in order to announce a new game this year." By "this year," of course, he means 2017, since Japan has already crossed over into the new year.

What the game will be remains to be seen, but hopefully, we'll find out soon.

[Source: Twitter]

 

Our Take
Considering Itsuno mentioned this is new game he's working on, I think we can rule out the return of the mysterious Deep Down project Capcom's been silent about for quite some time now. While a new Devil May Cry or Dragon's Dogma seems likely (Itsuno served as supervising director on DmC: Devil May Cry, too), I'd really like a new Capcom Vs. SNK 3. Or Street Fighter Alpha 4. The time is now! What do you all think the new game will be? 

www.GameInformer.com – The Feed

The Best Achievements And Trophies Of 2016

Whether you love them, hate them, or forget they exist until they pop
on your screen and interrupt your game, achievements and trophies are (literally) a required feature of all PlayStation 4, Xbox One, and Steam
games. I fall into the love camp, and these are some of my favorites
from 2015.

The achievements and trophies I find most interesting aren't the ones
that mark your progress in a storyline or reward you for attaining a
certain number of headshots. I like the ones that force you to think
outside of the normal functions of the game or reward you for doing
something weird.

Follow the links to see 2011, 2012, 2013, 2014, and 2015 best achievements and trophies.

(Please visit the site to view this media)

The Last Guardian
Fumito Ueda’s latest does little to embrace the charm of Trophies, as most are related to doing certain things a certain number of times. There is one, however, that caught me off-guard and it’s something I am glad was included.

The Call of Nature – Catch Trico… in the act.

Watch Dogs 2
One of these achievements is very nice and embraces the weird meme culture overlap between the game and dogs. The other is the epitome of an awful person, which makes it pretty funny.

Doggyland – Pet 10 dogs
Hold My Hair – Take a picture of someone vomiting

Dead Rising 4
I like this one because it plays into Frank's characterization. I could see him doing this, saying the line, and then looking around expectedly for a laugh, only to be disappointed.

Stop Hitting Yourself – Kill a zombie with a hunk of  meat

Hyper Light Drifter
Most of Hyper Light Drifters other achievements play into the game's absurd difficulty. Playing the game without dying, for example, is a hilarious seemingly impossible joke. Natural Leader is a strange one, because you just stand next to snail found in town and take in the moment.

Natural Leader – Tame a certain wild creature…

(Please visit the site to view this media)

Uncharted 4: A Thief's End
Stage Fright, in particular, is one of my favorites of the year. It plays off one of the game's stage demos where something went wrong. Right when the demo started Nate just stood there doing nothing for far too long. If you re-enact the demo, you get a Trophy. It shows Naught Dog has a sense of humor it is happy to embrace.

Marco Polo Returns! – Play in the ocean near the sunken ship
Stage Fright – Just prior to City Chase, stand perfectly still for 30 seconds (stage demo fail)
Glamour Shot – Take a photo of Sully

Titanfall 2
I'm a sucker for a subtle Ghostbusters reference. Also, the robot you take the Arc Tool from, M3rvin, changes his expression to a sad smiley instantly launching him into meme heaven.

Unlicensed Nuclear Accelerator – Found the Arc Tool

Gears of War 4
This achievement requires team work. You have to pull someone over a barrier, and then your co-op partner must quickly perform a melee execution. "Yanked and shanked" also just has a nice rhythm to it.

Whoomp, There It Is! – They Yanked, you Shanked

Dishonored 2
Redirecting a bullet back to the shooter is a rare skill, and one that is hugely rewarding to pull off. Most won't grab this skill on their first playthrough of Dishonred 2, making it special.

Fatal Redirect – Kill an enemy with their own bullet

Firewatch
Two indie games this year had achievements related to finding and interacting with pets.

Love Turts – Adopted a turtle as a pet. The average lifespan of a box turtle is fifty years. It will outlive you.

Quantum Break
This sequence is entirely skippable early in Quantum Break, but it's a nice little character moment for both the game's antagonist and protagonist. Plus, it means you get to hear more from Aidan Gillen, who is a highlight.

Marketing Spiel – You let Paul do his thing.

Far Cry Primal
I appreciate Ubisoft's insistence on connecting Far Cry to Assassin's Creed, even tangentially.

Kanda Of Faith – Climb to the peak of Pardaku Lookout and leap off.

The Division
Much like the Uncharted Trophy that called out one of its on-stage demos, an early Division demo took special care to point out that you can close car doors while in combat. It was a strange moment to highlight, and it was nice to see it called out as an achievement.

Shut That Door – Close a car door whilst in cover.

Lego Star Wars: The Force Awakens
Lego Star Wars' achievements are full of little nods to The Force Awakens as well as the larger Star Wars universe. These are a few off the beaten path that made me chuckle.

Anything Else? – Destroy all computer terminals in Starkiller Shield Room as Kylo Ren
Stormtrooper Syndrome – Miss your target 10 times in a blaster battle
Hey! That's Miiiiiiine! – Play as Unkar Plutt on the Millennium Falcon

www.GameInformer.com – The Feed

The Coolest Pokémon Cards We Pulled From 100 Booster Packs

I grew up loving Pokémon cards. Though I was never an avid player of the trading card game itself, I spent a large percentage of my allowance on starter kits, theme decks, and booster packs. Though I stopped after the base set was retired and eventually sold all of mine off, thinking they would never hold value over the years (the real money's in the 10,000 baseball cards in my basement, right?!), I've since longed to rebuild my old collection from the ground up.

Unfortunately, authentic cards from the base set have skyrocketed in value, meaning that if I want my old Charizard back, I had better prepare to pay out the nose for it. I wrote off my desire to rebuild my collection as something that would never happen unless I strike it rich, but when the Pokémon TCG announced that it would be celebrating the series' 20th anniversary with a new retro-facing expansion that enhanced and reissued a big chunk of the base set cards, I was immediately sold.

Before the aforementioned XY – Evolutions expansion released in the States, I decided to get a headstart on my new collection. I read that the Pokémon TCG: Generations expansion focused heavily on the original 151 monsters, so I bought more cards than I should have.

I purchased all four EX boxes starring Pikachu, Blastoise, Charizard, and Venusaur, which each had four booster packs, plus a special EX card devoted to that box's respective mascot, plus I picked up the Elite Trainer Box, which had 10 booster packs plus a ton of energy cards. When the XY – Evolutions expansion hit, I went all-in. I bought both decks (Pikachu Power and Mewtwo Mayhem) and grabbed a box of 36 booster packs. In addition, we were sent 12 booster packs of the XY – Evolutions expansion, and I bought a few more on my own. 

Believe it or not, it took a really long time to open 100 booster packs. Adding to the tedium was the inevitable number of duplicates I started getting in the latter portion of the journey. Regardless, it's always thrilling to open a booster pack and get an awesome pull; revealing a Charizard that resembled the one I foolishly sold in my youth made it all worthwhile. As a former collector of the base set, it threw me a bit to find shiny cards of Pokémon like Ponyta and Metapod, while in that same pack, pulling a non-holographic Mewtwo (I think the holographic Mewtwo cards are exclusive to the Mewtwo Mayhem deck). Either way, I enjoyed the trip down memory lane through this deep exploration of these two nostalgia-driven expansions, and now that I'm all the way through Pokémon Sun and Moon, I'm looking forward to the Alola-centric expansion in February.

Check out the best cards I pulled from the Generations and XY – Evolutions expansions below and on subsequent pages.

On the next page, we look at even more of the coolest Pokémon cards we pulled from our packs and decks.


www.GameInformer.com – The Feed

Watch The Pilot Episode Of The Canceled Trauma Team TV Show

2010's Trauma Team had players taking on the role of various doctors with different specialties who eventually banded together to fight a common enemy. It ended up being a good game, but I know what you're thinking: this also sounds like a good idea for a TV show! As it turns out, you are very, very wrong.

Although there were once plans to bring the series to television, they quickly fell by the wayside. Developed by Fat Dragon Films and Instavision (neither of which seem to have had a long history before or after this project), the show turned the titular Trauma Team into "medical vigilantes" who would take in patients that normal hospitals couldn't or wouldn't (for whatever reason).

The series was eventually scrapped, but not before a pilot for the show came to be. Six years later, that pilot has surfaced online, and it's not very good. Keep in mind, though, that this pilot wasn't meant to be viewed by the public quite yet, so it's still somewhat unfinished. You can watch the pilot below, if you're curious.

(Please visit the site to view this media)

[Source: Polygon]

www.GameInformer.com – The Feed

Why Dishonored 2’s Selectable Protagonists Are Secretly Its Greatest Asset

Heads up, friends: spoilers for the original Dishonored (but no major spoilers for Dishonored 2) lie ahead.

Dishonored 2 has been out for almost two months now and in that time received a great deal of (earned) praise for its gameplay systems, story, and dark world. However, one quality of the game I’ve noticed not get its due is developer Arkane’s decision to let you choose to play as either Corvo, the protagonist from the original Dishonored, or his daughter, Empress Emily Kaldwin. And so I wanted to spend some words talking about why I think letting players have that choice between these characters isn’t just a “oh neat” but instead a brilliant design decision that feels like an integral evolution of the series’ choice-oriented design. But to get there, we need to talk about how and why the original Dishonored works so well. Let's dive into it.

It’s probably best to think about games that hinge on choice, like Dishonored and Mass Effect, in terms of constants and variables. In the original Dishonored, there are a series of events that the player cannot change at all. Empress Jessamine will always die by Daud’s hand. Corvo will be framed for the assassination. He will escape from prison and be given powers by The Outsider, “a figure from myth who is neither good nor evil.” It’s understandable why these things cannot be changed: they’re part of the setup. However, everything else that the player’s choices affect are the variables and what makes Dishonored so special is that it has a lot of meaningful variables in such a tiny space.

Consider Mass Effect, probably the end-all “Your Choices Matter” game series, right? Among those three games are around 90 hours' worth of choices that Bioware has to convince you matter within its grand, interactive sci-fi opera. Dishonored works a smaller but potent bit of that same magic within 12 hours because the variables allow us to choose who Corvo Attano is and who he is shaped not by Telltale-style conversation wheel prompts but instead our continual interactions with the world he inhabits.

A couple of years ago I wrote about why I believe Dishonored is the best Batman game ever made for Paste and while you may disagree with me on that premise, I still believe that framing Dishonored and Corvo in the context of Batman makes sense. You play a vigilante, armed with all sorts of nifty gadgets, who chooses to enforce his own brand of justice against a group of villains who have overtaken the city of Dunwall. As I said in that piece:

Dunwall, like Gotham, is a diseased city and you can either help cure it or make it more sickly depending on your actions. If you play Corvo as someone who values all human life, the game becomes incredibly difficult. You’ll probably find yourself backed into a corner by foes a lot, armed to the teeth with all sorts of nasty, tempting devices that you’ve picked up along the way, and you’ll have to make a choice: flee and hide, try to take them out with tranquilizer bolts or—to hell with it all—kill every single last one of them. A pacifist playthrough of Dishonored forces you to confront your own power and your responsibility of it in nearly every situation.

Do you slaughter the four men guarding this post with your crossbow from a distance? Or maybe try to sneak by? What about tranquilizing them and hiding them in a dumpster? There is a tangible cost to aggression. Killing will result in the world becoming a darker place, with plague rats showing up at every turn, and a bleak ending for the game. Whereas minimizing how many people you hurt will result in a happier, if not particularly joyful, ending. This is the standard morality system that a lot of games abide by, showering you with gifts and praise when you’re decent, slapping you on the wrist when you’re an *sshole. However, because that reward or punishment ties directly into how you constantly handle situations throughout the game it meshes well with the rest of the game and whatever ending you get feels like you earned it.

This is what makes Dishonored so special: its variables feel organic with the rest of the game’s design in a way that just usually isn’t the case with the vast majority of games, especially those emerging from the AAA sphere. It’s a game that uses its interactivity in a sophisticated manner by encouraging its players to court their own power and their responsibility of it.

So what why is Dishonored 2 special? Head on over to page 2 to read why.


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