Master of The Free World Productions | Jumpcut Entertainment Network

Creating the paper-craft art style of Book of Demons

“We put a lot of effort into making everything the way it looks now and the road to getting here was a really bumpy one. Hope you will enjoy the story of how it all came to life.” …


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Fable developer Lionhead closes its doors for good

“We can confirm that after much consideration over the six week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios.” …


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Games as revolutionary acts: Historians talk 1979 Revolution

History Respawned’s Bob Whitaker talks with historian Zackery Heern about the choice-driven narrative game 1979 Revolution: Black Friday, which is based on real history. …


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Blog: Making the switch from indie developer to indie publisher

“This was the first time I’d ever published a game by another indie developer, and I found the journey incredibly eye opening. I’ve gone ahead and written up the story of how it all happened.” …


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Vivendi snaps up even more Ubisoft shares

French multinational media conglomerate, Vivendi, has made another move on Assassin’s Creed creator, Ubisoft.  …


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8 tips for showcasing your game at a convention like PAX

From booth facing to strategic activity design, indie front TinyBuild shares lessons learned from bringing booths and showcasing games at 8 PAX events in a row. …


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China is driving big growth for Unity mobile game installs

Unity reports that in the first 3 months of 2016 nearly 220k Unity mobile games were installed 4.2 billion times on 1.7 billion devices. 31 percent were in China, vs. just 11 percent in the U.S. …


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Don’t Miss: Molyneux and Webley recount the history of Lionhead

Now that Lionhead is closed, look back at this 2006 feature where Peter Molyneux and Mark Webley speak at length about how they helped create the company, and their lessons learned along the way. …


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Video: Designing without a pitch – The FTL postmortem

FTL devs Matthew Davis and Justin Ma speak frankly at GDC 2013 about how and why they frequently altered or abandoned aspects of the game’s design as they developed it to evoke a specific feeling. …


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After 13 years, ‘casual’ game hub JayIsGames will shut down

The folks over at long-running online game hub JayIsGames have confirmed that the website will cease operations this week, though it will remain online for the foreseeable future. …


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