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Combat breakdown: The first encounter in The Legend of Zelda: A Link to the Past

“We are going to step through the level design, the enemy design, and the overall combination of these elements to determine what Nintendo was trying to teach us in this moment of the game.” …


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Pokemon chief: Iwata was the one who brought Pokemon to the West

In a new 4Gamer interview translated by Siliconera, Pokemon Company chief Tsunekazu Ishihara remembers how Iwata volunteered to do code review and localization planning for the first Pokemon games. …


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Blog: Game reviews are a mess

“The problem is that the majority of game reviews today are purely opinion pieces based on how it affected a single individual, and not critical studies, digging deeper and going beyond emotions and personal bias.” …


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Treasuring the things that matter

“I guess sometimes you don’t have a few weeks to come back and talk again. Here I am slowly closing in on 50 and there is Derek eternally stuck at roughly 30 years old.” …


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Oculus Touch Delayed

Oculus has published an update today letting readers know that the Oculus Touch, handheld motion controllers to be used with the Rift, has been delayed until the second half of 2016.

According to the post, the reason for the delay is to implement changes to make the Touch "even more comfortable, reliable, and natural."

You can find more of our coverage on virtual reality here.

www.GameInformer.com – The Feed

GI Show – Our Top 5 Most-Anticipated Games Of 2016

The year comes to a close at midnight tonight, so there's no better opportunity to look forward to what 2016 has in store for game releases. Hosts Ben Hanson and Tim Turi are joined by Andrew Reiner and Kyle Hilliard as we take turns divulging our Top 5 Most-Anticipated Games of 2016. Do your hopes and dreams for Uncharted 4 or The Legend of Zelda line up with ours? Organize your own Top 5 list of upcoming 2016 releases and listen along as we close out 2015.

Most importantly, we owe you, the awesome Game Informer community, a very sincere "THANK YOU" for sticking with the GI Show podcast in 2015. We said goodbye to longtime Game Informer mainstay, Matt Helgeson, as Ben Hanson and Tim Turi rebooted the podcast. Your support, kind words, and thought-provoking email questions have motivated us to keep doing our best to deliver the best show possible. So from all of us at Game Informer, Happy Holidays and have a radical New Year filled with awesome games.

You can listen to episode 280 below, listen on SoundCloud, or subscribe and listen to the audio on iTunes. Also, be sure to send your emails to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Someone Is Selling A Star Wars Shooting Gallery Game For $9,999

You think your unopened copy of Shadows Of The Empire might be worth a good bit of cash, eh? Well, it's got nothing on X-Wing Aces Target Game apparently.

X-Wing Aces Target Game is a shooting gallery game from that has the player point a machinegun at TIE fighters made with flashlights on a paper background of the Death Star. Not exactly faithful to the film, but one seller is trying to sell it for nearly ten thousand dollars

Here's a vintage commercial of the game in all its cheesy glory.

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Our Take
That's not how the Force works.

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Five Big Surprise Announcements In 2015

Looking back at 2015, we received many of the awesome gaming experiences we were promised. The Witcher 3: Wild Hunt turned out every bit as awesome as expected, the team at From Software pushed us to our limits once more with Bloodborne, and Nintendo enabled us to bring our imagination to life with the intuitive creation tools found in Super Mario Maker. Each of those releases was anticipated heading into 2015, and while they helped define the year in gaming, 2015 will always be a year when several dream-come-true announcements were made.

With 2016 knocking at the door, we wanted to look back at some of the most exciting announcements that caught us by surprise over the past 12 months. 

The Return Of Music Games

The year of surprises began with Harmonix’s announcement of Rock Band 4, a franchise that hadn’t seen a new retail entry since 2010. Even the series’ trailblazing downloadable content release schedule had lapsed since mid-2013 as the interest in the genre plummeted. Many figured the franchise was dead and buried, which is why Harmonix’s announcement that it was bringing the series back this year was shocking.

Right off the bat, the team said that it didn’t plan on rewriting the formula of the franchise. Instead, Harmonix focused on delivering a refined version of that same core gameplay and the idea of building upon the massive collection of tracks in its fans’ music libraries.

Shortly after the announcement of Rock Band 4, Activision and FreeStyle Games revealed that they were releasing a new Guitar Hero game in 2015. Instead of following suit with Harmonix and relying on the familiar gameplay, FreeStyle changed up the entire experience. Gone were the CG graphics and the five-button gameplay of the previous entries. Now, players use a guitar controller with two rows of three buttons as they play along with a live-action band in a first-person view.

Nintendo Goes Mobile

After previously developing strictly for its own platforms and without major microtransactions, Nintendo announced a partnership with mobile development juggernaut DeNA. The partnership is set to yield multiple original mobile games using Nintendo’s properties.

Miitomo is a social interaction game that uses Nintendo’s iconic Mii characters as player avatars. This first-announced game demonstrates Nintendo’s desire to use its properties to deliver unique experiences rather than simply porting the company’s many existing games to mobile platforms as other developers have done. 

While Miitomo isn’t the exact kind of experience Nintendo fans were expecting to see, it’s significant for showing Nintendo’s embracing of free-to-play model on a third-party platform. It is possible that Nintendo’s expansion to mobile could hint at the direction of its upcoming system, the Nintendo NX, but it’s far too early at this point to tell.

 

On the next page, three beloved franchises make their highly anticipated returns.


www.GameInformer.com – The Feed

Five Big Surprise Announcements In 2015

Looking back at 2015, we received many of the awesome gaming experiences we were promised. The Witcher 3: Wild Hunt turned out every bit as awesome as expected, the team at From Software pushed us to our limits once more with Bloodborne, and Nintendo enabled us to bring our imagination to life with the intuitive creation tools found in Super Mario Maker. Each of those releases was anticipated heading into 2015, and while they helped define the year in gaming, 2015 will always be a year when several dream-come-true announcements were made.

With 2016 knocking at the door, we wanted to look back at some of the most exciting announcements that caught us by surprise over the past 12 months. 

The Return Of Music Games

The year of surprises began with Harmonix’s announcement of Rock Band 4, a franchise that hadn’t seen a new retail entry since 2010. Even the series’ trailblazing downloadable content release schedule had lapsed since mid-2013 as the interest in the genre plummeted. Many figured the franchise was dead and buried, which is why Harmonix’s announcement that it was bringing the series back this year was shocking.

Right off the bat, the team said that it didn’t plan on rewriting the formula of the franchise. Instead, Harmonix focused on delivering a refined version of that same core gameplay and the idea of building upon the massive collection of tracks in its fans’ music libraries.

Shortly after the announcement of Rock Band 4, Activision and FreeStyle Games revealed that they were releasing a new Guitar Hero game in 2015. Instead of following suit with Harmonix and relying on the familiar gameplay, FreeStyle changed up the entire experience. Gone were the CG graphics and the five-button gameplay of the previous entries. Now, players use a guitar controller with two rows of three buttons as they play along with a live-action band in a first-person view.

Nintendo Goes Mobile

After previously developing strictly for its own platforms and without major microtransactions, Nintendo announced a partnership with mobile development juggernaut DeNA. The partnership is set to yield multiple original mobile games using Nintendo’s properties.

Miitomo is a social interaction game that uses Nintendo’s iconic Mii characters as player avatars. This first-announced game demonstrates Nintendo’s desire to use its properties to deliver unique experiences rather than simply porting the company’s many existing games to mobile platforms as other developers have done. 

While Miitomo isn’t the exact kind of experience Nintendo fans were expecting to see, it’s significant for showing Nintendo’s embracing of free-to-play model on a third-party platform. It is possible that Nintendo’s expansion to mobile could hint at the direction of its upcoming system, the Nintendo NX, but it’s far too early at this point to tell.

 

On the next page, three beloved franchises make their highly anticipated returns.


www.GameInformer.com – The Feed

Game developers share their New Year’s resolutions

We asked our Twitter followers what their industry-related New Year’s resolutions for 2016 were. We were flooded with responses, and only a few of them were jokey stuff like ’1080p or higher.’ …


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