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Dragon Age: Inquisition character creation video released

With the release of Dragon Age: Inquisition just 2 months away, EA has released a video showcasing the game’s character creator.

The character creation system is quite in-depth, letting players customize everything from chin size and eye shape, to the shade of your eyeliner (for the aspiring mage drag queens).

This video is the first in a “gameplay feature” series, so expect more in the near future.

Dragon Age: Inquisition is set for release on November 18th in North America and November 21st in Europe for the PS4, PS3, Xbox One, Xbox 360, and PC.

The post Dragon Age: Inquisition character creation video released appeared first on That VideoGame Blog.

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Tetris feature film will be a ‘sci-fi epic’

Feature film production company Threshold Entertainment announced today that it has partnered with The Tetris Company to produce a movie adaptation of the seminal puzzler Tetris.

If you’re thinking about how perfectly film could capture the global…
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Hackers charged with Xbox One, Valve, Call of Duty data theft

The United States has charged four members of an international hacking ring with stealing up to $ 200 million in intellectual property and other data from Microsoft, Epic Games, Valve, Zombie Studios and the US Army. The hackers are charged with…
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Hearthstone’s first expansion will add more than 100 cards

A forthcoming expansion for Blizzard’s mobile and PC CCG Hearthstone will add more than 100 new cards for players to collect, Polygon reports.

Hearthstone’s first fully fledged expansion follows up on the recent launch of Curse of Naxxramas, a…
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Fire Hose Games’ accelerator program aims to offer indies what they need

Indie Megabooth co-founder Eitan Glinert has launched a program to help out small developers: an incubator, modeled after those in the tech world, and located at his Boston-based studio, Fire Hose Games. …

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See How You’ll Make Your Dragon Age Inquisitor In Your Image

Whether you want to save Thedas as a Human, Elf, Dwarf, or Qunari, you’ll be able to shape your Inquisitor in your image (or, if you have someone else in mind, their image). A new video from BioWare shows off the tools you’ll have at your disposal.

The character creator allows you to easily tweak facial features, tattoos, scars, makeup, and hair. Based on what we’re seeing, it seems like you’ll be able to use sliders and then do finer tuning using cursor movement.

(Please visit the site to view this media)

Dragon Age: Inqusition will be out on November 18 for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC. For more, check out our preview from Gamescom. – The Feed

Dreamfall Adventures debut chapter arrives in late October

Despite earlier reports, developer Red Thread Games has announced that its episodic adventure game Dreamfall Chapters will premiere on October 21.

“Book One of the Kickstarter-funded game will be distributed to project backers, and will be available…
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REVIEW / Wasteland 2 (PC)


When you envision post-apocalyptic America, what do you think of first? Is it the clouds of radiation permeating the landscape, choking plants and blotting out the sun? Mutations in animals and humans exposed to radioactive isotopes becoming monstrosities to reckon with? Or maybe you think that we just wouldn’t survive such a deadly, violent force that is the nuclear bomb? If you chose one or all of these answers, you’d be correct, and the reality is that surviving will be a bitch.

The post-apocalyptic RPG Wasteland 2 forces you to fend for yourself in a world where water and supplies are limited, and the dangers and risks are incredibly high. So yeah, a bitch. Wasteland 2 is the sequel to the 1988 game Wasteland, to which the Fallout series was seen as a spiritual successor when it first hit the CD-ROM in 1997. The game was successfully funded via a Kickstarter campaign back in 2012, and after a delay in its release, Wasteland 2 hit the digital shelf on September 19, 2014. It is incredible to think that this official sequel got its release 26 years after the original.


Let's just say the sequel has come a long way.

Let’s just say the sequel has come a long way.


Something that is apparent from the start as that this game feels like it could have followed up Wasteland by the look and feel of the game (minus the HD graphics and sound). It starts with a live-action cut-scene. Yes! A live-action cutscene that does a great job of introducing the scenario of the game! I commend the director, because thinking back to some live-action scenes from games of yesterday, it never hit the levels of cheesy or gimmicky that many of us recollect. IGN has courteously uploaded the opening cinematic, so you should check it out real quick to get a good idea of the story. I’ll see you on the other side.

So you play as a group of novice Desert Rangers that are on their way to earning their badge to make it official when one of your brothers is mysteriously murdered. You decide who you will bring with you during your treks through the desert when you first start the game, choosing between pre-rolled characters or making up your own creations. You will select four playable characters, and can have up to three NPCs join you at any time. For the sake of this review, I chose a group of some of the pre-rolled characters that offered a balance for surviving. Or so I thought. Each character comes with a back story, and you can also write up your own stories for the characters you create. Love it.

After the initial dialogue with the Desert Rangers leader General Vargas, and subsequent encounters with the citizens of Arizona, dialogue is well written and entertaining. These conversations will lead you on your way with words that are emboldened, leading you to further the dialogue trees that can lead you to use one of your dialogue traits to solve the issue at hand or grant you a side quest to follow up on. Because I had gone with a pre-rolled character set, Slick has the ‘Kiss Ass’ trait, which helped in divulging information, and sometimes avoiding combat. I luckily had another character Widow who was a ‘Hard Ass’, which helped in intimidating individuals.


Wasteland 2 Character Creation

Look familiar Fallout players?


Characters are based on the similar mechanics that Fallout players will recognize. You have attribute points and skills that will influence what your character will be good or poor at performing, and allow you to focus each party member on certain skills that will increase the likelihood of you surviving the next bandit attack. The combat is turn-based, and Action Points are what drives each of these combat encounters. Moving around, crouching to increase damage and evasion modifiers, firing and reloading your gun all take up AP. This makes strategy the key to each encounter.

An overworld map gets you around in a general sense, with strategic stops at oases for water and figuring out paths to avoid radiation or physical barriers like mountains. The overworld map can also spawn encounters with enemies or merchants, to which you can choose to escape (with a chance of getting caught) or engage. When you reach your destination, and isometric camera view takes over, much like Dragon Age. There are areas to explore, treasure to find, enemies to fight, and NPCs to engage as you wander around these areas completing quests.


wasteland-2 1

Gotta get down on those Supaflies!


At a little over 15 hours in at a game that is 50+ hours long, I have had my fair share of fun and frustration. The game is difficult, and starting with my pre-rolled group left some undesirable challenges. No one person was a true specialist, and as the game went on, I had to further tailor them to fit the mold of making surviving encounter after encounter feasible. On quick realization is that if a character dies, they are dead. You have a limited time to revive them, so you better have someone who can accomplish this (ie. a Surgeon). You will die and you will need to reload your save games, so save often. Nothing like losing an hour of progress because half your party was wiped out and you have little money to buy a surgery kit. And yes, supplies are very limited in the sense that things things are hard to come by in post-apocalyptic America, and inflation has definitely taken effect.

In the end, Wasteland 2 is a challenging game that offers everything an RPG fan will love. The graphics aren’t top end, but who cares? The game is solid, with over 50 hours of gameplay and a good price point at $ 40 on Steam. There are bumps along the way in your journey, but understanding that the game will be a challenge from the get go should have you ready to take on whatever comes your way.


The post REVIEW / Wasteland 2 (PC) appeared first on That VideoGame Blog.

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REVIEW / Kraven Manor (PC)


Kraven Manor is an award winning point-and-click horror exploration game with a lot of potential, what with the spooky setting and even spookier Weeping Angel-inspired antagonist. It’s a shame it didn’t follow through with a compelling story. Kraven Manor has you ask a lot of questions but rarely gives you any answers, leaving you feeling disconnected from the game and from your character.



Here is what you see when you first enter the manor.


When you begin, you have the choice to choose between two difficulties, regular and nightmare. The only difference between the two is that enemies hit harder in nightmare mode and the flashlight you use can die. Your flashlight dying is bad. When the light goes out, it gives enemies the opportunity to hurt you. I started off in nightmare mode because I’m manly like that, but ended up switching to regular mode after recharging my flashlight every 20 seconds got annoying.

After selecting a difficulty, you start the game by entering Kraven Manor, a massive, creepy, abandoned mansion, during a dark and stormy night. Creative, right?  Why are you there, however? I have no idea. The game’s story is left up for interpretation. The only plot device I had that gave me any information was a journal I could scribble notes in. Random photographs and news clipping laying around the manor however, eventually allow you to connect the dots that something dark and evil has happened at Kraven Manor.  I  assume that I must be on a mission to find out what, but that’s all I got: an assumption. You just start the game by walking into Kraven Manor. That’s it. I had no motivation to explore the manor. I didn’t know what I was looking for, or even if I was looking for anything at all. I didn’t know what caused me to visit the manor in the first place (let alone on a dark and stormy night). Nothing. Kraven Manor desperately needed to give gamers SOMETHING to build from in terms of plot, rather than drop them in a scary location, with no knowledge or motivation. It sounds like the plot of a Saw movie, except even the characters from a Saw movie would know better than to enter this place of their own free will.



This is the creepy library, complete with hidden corridors and sliding bookshelves…if you can find them.


Visually, the game is gorgeous. Kraven Manor uses the Unreal Engine to its fullest to make a truly dark and eerie atmosphere. From flashed of lightning through windows, to the somber glow of a fire place, to tiny bits of broken glass from a lamp that shattered; All were expertly implemented touches, adding to a subtle sense of dread. In horror exploration games such as this, the details really are everything. Gamers want to feel like they are exploring a real haunted house, with real details. Kraven Manor delivers in that regard.

As far as gameplay is concerned, Kraven Manor played out predictably. Explore different rooms, find objects and clues, unlock more rooms, find more objects, etc. The only real twist is what attacks you during your time at the manor. At certain parts of the game you get assaulted by a creepy bronze statue. The only way to stop it from attacking is to…..look at it. You read that right. Creepy Statue functions just like Boos from the Mario series or the Weeping Angels from Dr. Who. They don’t move and look (kinda) harmless when you look at them. But if you turn your back, Creepy Statue advances on you very quickly, beating you with it’s cold, bronze hands. Creepy Statue makes several appearances and harasses you throughout the game. You eventually learn that Creepy Statue is housing some kind of wrathful spirit inside its bronze casing, hence it’s anger issues. This spirit wants  you out of the house. I would tell you why, but once again, the game doesn’t deliver. You never quite learn why the spirit is doing what its doing.



Putting model pieces of the manor together is how you expand the manor in order to explore new rooms.


Another issue I had with Kraven Manor  was how short it was. I beat the whole game in less than 45 minutes. Demon Wagon Studios, the game’s developer, is charging $ 9.99 for Kraven Manor. Ten dollars for a game this short and un-fulfilling is highway robbery. I don’t recommend picking it up. For those of you who are fans of the horror exploration genre, you may enjoy Kraven Manor out of sheer principle. But wait for it to go on sale first.

Watch trailers, get screenshots and more on the Kraven Manor official website or purchase it on Steam for $ 9.99.

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Blog: How RPGs got me through my parents’ divorce

“At a time of life when my world was unravelling and shrinking, the game world provided a place of vast exploration.” …

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