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Surgeon Simulator 2013 can now be played for free!

Grab a scalpel and get ready to start digging your way into a very unfortunate man’s insides, because Surgeon Simulator 2013 can now be played for free at Kongregate.

Dubbed the QWOP of surgery by Eurogamer, Surgeon Simulator 2013 let’s you play the role of a “surgeon” who is tasked with performing heart surgery or a very very unfortunate patient. As you’ve probably guessed, gruesome mishaps are aplenty, as the game’s control scheme makes even the simplest tasks, like picking up a syringe, incredibly difficult.

If you feeling like walking in the very messy and blood-soaked shoes of a maniacal (or incredibly idiotic) surgeon, then head on over to Kongregate to play this game for free!


That VideoGame Blog

Antichamber Review – A Lesson In Originality

Antichamber
has been racking up awards at indie game conferences since 2009, and stumbling
my way through the game made it easy to see why. This indie puzzler establishes
creator Alexander Bruce as the M.C. Escher of game development, providing
players with a sprawling and satisfying network of challenges that require
novel thinking to overcome.

Like
Portal, Antichamber's puzzles exist in an environment where the laws of nature
don't apply, allowing players to think in ways that reality doesn't require.
Whereas Portal "only" bent the rules of space, Antichamber throws everything
you know out the window, stripping you of your preconceptions before building you
back up with a new set of skills and rules to play by.

An
early puzzle teaches me the importance of not taking anything for granted. After
walking down an L-shaped corridor, my path diverges into two choices: a blue
staircase that leads upwards and a red staircase that leads downwards. I choose
the blue stairs, which lead me up to another L-shaped hallway. When I turn the
corner, I'm confronted by the same two staircases. I spend the next few minutes
alternating between the two paths, but no matter which one I choose, it leads
me back to the same stairways. Confused, I begin walking towards them again,
then pause in a moment of clarity. I turn and walk back the way I came, peering
around the corner. Lo and behold, it now leads to a new area.

Each
time you solve a puzzle in Antichamber, you come across a plaque with a saying
that sums up the lesson you've just learned, many of which have real-world
value as well. These lessons are the core of Antichamber, and it teaches you
everything you need to know with virtually no on-screen instructions. Instead,
you learn from your failures, and every time you expose a trick the world has
played on you, your knowledge base grows a little.

There's
no hint system in Antichamber, so if you get stuck on a puzzle, you have two choices:
bang your head against the wall until you figure it, out or tackle one of the
other branching paths that make up the ambiguous laboratory/compound you're
trapped in. Thankfully, you can exit to the map room at any time (once you
figure it out, anyway) and fast travel to the puzzles you've discovered. You do
this a lot. Sometimes your progress is hindered by a tool you've yet to
acquire. Sometimes you botch a puzzle and need to reset it. Sometimes a path
simply leads to a dead end. Despite these pitfalls and abstract puzzles, I rarely
ever felt stuck or frustrated by a lack of progress – a testament to Antichamber's
pacing and design.

The
gameplay evolves when you discover a gun that allows you to collect and place
cubes in the world, providing you with the literal building blocks you need to
overcome challenges. You upgrade the gun several times, building on your
abilities and the complexity of the puzzles you're confronted with. The
upgrades also make redoing many of the earlier puzzles a breeze, easing the
pain of backtracking through environments while searching for missed secrets
and abandoned puzzles.

(Please visit the site to view this media)

It
wasn't until the very end that tedium began to set in, as I tried to hunt down the
last few paths I had missed. That boredom was erased as soon as I entered the multi-roomed
gauntlet of puzzles standing between me and Antichamber's enigmatic ending, a
final test of the lessons I had learned. Regardless of the lack of story, overcoming
those challenges filled me with a greater sense of achievement than the
countless "save the world" missions I'm used to taking on in video games.
Gamers would be hard pressed to find a more unique, engaging puzzle game.

www.GameInformer.com – The Feed

EA announces ‘Madden 25,’ out August 27

Madden 14 dated, possibly renamed Madden 25

EA Sports has just announced something called Madden 25, and all signs (by which we mean the picture immediately above this paragraph) indicate that it could either be a Madden NFL 14 sister product or stand-in, referencing the 25th anniversary of the series. It’s launching on Tuesday, August 27.

Of course, it’s also possible that Madden 25 is set in the dystopian year of 2025, starring a rough and tumble football coach that must reunite the fractured world underneath the banner of football, but we’re gonna stick with the name change thing for now.

JoystiqEA announces ‘Madden 25,’ out August 27 originally appeared on Joystiq on Thu, 31 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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Joystiq

Super Joystiq Podcast 037 live: Fire Emblem, Splinter Cell, Skulls of the Shogun, SimCity [Update: Watch the recap!]

Update: The live show is over, but you can watch the recorded video right here. You can also still enter to win the special edition Fire Emblem: Awakening 3DS. Just subscribe to the Joystiq Youtube channel, then send us a YouTube message mentioning Fire Emblem, your name and email address. Entries will be accepted until Thursday, February 7.

The Super Joystiq Podcast has a specific strategy for this week’s live show. Actually, it has a few different tactics, since we’re talking about strategy games Fire Emblem: Awakening and Skulls of the Shogun, plus the SimCity Beta and offering a glimpse into Splinter Cell: Blacklist.

Don’t forget about the Battleblock Theater beta spot giveaway! The Behemoth has given us five slots for the Battleblock Theater beta, and we’re throwing them right at you. Make sure you qualify and then subscribe to our YouTube channel and send us a message with your name and email address.

Today we have a new goody to give away: The Fire Emblem: Awakening special edition 3DS bundle. For a chance to win this bad boy, subscribe to the Joystiq YouTube channel and send us a message with your name, email address and make sure to mention “Fire Emblem!”

Continue reading Super Joystiq Podcast 037 live: Fire Emblem, Splinter Cell, Skulls of the Shogun, SimCity [Update: Watch the recap!]

JoystiqSuper Joystiq Podcast 037 live: Fire Emblem, Splinter Cell, Skulls of the Shogun, SimCity [Update: Watch the recap!] originally appeared on Joystiq on Thu, 31 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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If you’re all-in on Dead Space 3, don’t watch this trailer


For those who no longer need to be sold on necromorph dismemberment: don’t watch this trailer. There’s some stuff in here that may activate your spoiler sensitivity.

JoystiqIf you’re all-in on Dead Space 3, don’t watch this trailer originally appeared on Joystiq on Thu, 31 Jan 2013 15:30:00 EST. Please see our terms for use of feeds.

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Luftrausers delayed as Vlambeer works out Vita/PS3 deal

Vlambeer vaguely announces Luftrausers delay, potential Vita launch

Vlambeer’s Luftrausers, the PC and Mac version of free Flash dogfighting game Luftrauser, may come to the Vita and PS3, if Vlambeer and Sony can work out a deal they both like. Vlambeer’s previous hit, Super Crate Box, made a splash on the Vita last year.

Unfortunately the bureaucratic process and subsequent extra development time means Luftrausers won’t be out before April. Ridiculous Fishing, Vlambeer’s other in-development title, should be out for iOS slightly before Luftrausers.

“Basically, what we’re trying to say is that we think Ridiculous Fishing is going to move in front of Luftrausers in terms of release, but both of them should be out before three more months,” Vlambeer co-founder Rami Ismail writes. Both games will be playable at PAX East, from March 22 – 24 in Boston.

JoystiqLuftrausers delayed as Vlambeer works out Vita/PS3 deal originally appeared on Joystiq on Thu, 31 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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Skullgirls PC moving forward through new deal with Marvelous AQL

Skullgirls PC moving forward through new deal with Marvelous AQLDevelopment of the long-awaited PC version of indie fighter Skullgirls is set to begin in “the coming weeks,” thanks to a funding/publishing deal between existing publisher Autumn Games and Japanese publisher Marvelous AQL.

The agreement, which is in its “final stages” according to Peter Bartholow, CEO of developer Lab Zero Games, will allow Skullgirls to be ported to the PC with “expanded multiplayer functionality” as compared to the console version. Bartholow expects the porting process to take “around four months” to complete, with more information regarding the port’s new features, as well as details on a public beta, to follow as development progresses.

Meanwhile, Skullgirls‘ quest to raise the most money for breast cancer research (and therefore become the eighth official EVO 2013 selection) continues. Limited edition posters (left) are now available for pre-order, with 50 percent of all sales going directly to the fundraiser.

JoystiqSkullgirls PC moving forward through new deal with Marvelous AQL originally appeared on Joystiq on Thu, 31 Jan 2013 16:30:00 EST. Please see our terms for use of feeds.

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Temple Run 2 sprints and slides past 50 million downloads


Temple Run 2, the mobile infinite runner, has surpassed 50 million downloads in just 13 days. This breaks a record established by Angry Birds Space, which went on to achieve the coveted 50 million downloads milestone in 35 days.

After its debut on iOS January 17, Temple Run 2 reached 20 million downloads in that first weekend alone; it was ported to Android by the following week and is also available on Kindle Fire. The original Temple Run has been downloaded over 170 million times, 2.5 million of which happened this past Christmas.

JoystiqTemple Run 2 sprints and slides past 50 million downloads originally appeared on Joystiq on Thu, 31 Jan 2013 21:00:00 EST. Please see our terms for use of feeds.

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The Showdown Effect leaps into beta today

Pre-orders for The Showdown Effect will gain instant access to a closed beta test today, publisher Paradox Interactive has announced. Paradox will also be sending out invites to those who’ve signed up for the beta here.

The Showdown Effect is the next game from Magicka developer Arrowhead Game Studios. It’s a 2.5D arcade-style competitive multiplayer shooter that draws inspiration from ’80s and ’90s action flicks.

The Showdown Effect launches in March in two different flavors: the standard $ 10 version and the $ 20 digital deluxe version. Pre-ordering the standard version includes an exclusive playable character and “Fusion Sabre of Light” weapon on top of the instant beta access; digital deluxe pre-orders get an exclusive character, a pair of costumes and weapons, plus a permanent in-game XP boost, soundtrack download, free copy of Magicka and (phew!) early access to play the final version of The Showdown Effect on March 1.

JoystiqThe Showdown Effect leaps into beta today originally appeared on Joystiq on Fri, 01 Feb 2013 01:00:00 EST. Please see our terms for use of feeds.

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EA’s CEO talks about violence, the Steam Box, and why Wii U isn’t ‘next-gen’

Electronic Arts CEO John Riccitiello opens up to questions on EA’s plans for Durango and Orbis (big investment), the Wii U (not so much) and improving the industry’s “perception problem” in the public eye. …


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