Bennett Foddy, creator of QWOP, GIRP, and CLOP among others, likes to play with his players, and he suggests that more of us should be doing the same. At the top of his talk at IndieCade on Friday, he asserted, “I’m going to try to convince you to put more suffering in your games.” Learn a lesson from the Olympics, he says – it’s all about the suffering. It’s all about the pathos of second …
The benefits of making your players suffer (and maybe throw up)
October 6, 2012 by Leave a Comment
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