Master of The Free World Productions | Jumpcut Entertainment Network

Making asynchronous gameplay work for more than two players

Inspired to create an asynchronous multiplayer RPG called Conclave, indie developer Derek Bruneau needed to find a way to bring more than two players into the game to make it a truly satisfying multiplayer experience, yet still allow players to play when they had the free time. “Initially the game assigned a turn order to players,” writes Bruneau. This, however, didn’t work out. “While turn order is a tradition in tabletop RPGs… it quickly became …


Gamasutra News

Related posts:

Comments

Speak Your Mind

*