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How Medal of Honor deals with multiplayer expectations

There’s an undeniable split between multiplayer and single player audiences, and between those modes and the single player content of games. To meet the perceived demands of audiences, many titles require two different studios to build two different games, essentially, with little creative overlap. Infamously, Yager Developments’ Cory Davis, lead designer of Spec Ops: The Line, told Polygon that its multiplayer mode — developed by Darkside Game Studios — is “another game rammed onto the …


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