Update: Since yesterday's interview with Metro went live, Namco-Bandai contacted them to say Miyazaki's comment about possibly adding an 'Easy Mode' was a mistranslation.
But after that comment circled around the Internet Namco Bandai got in contact with us, claiming that there was a ‘translation mistake’. Although we did note at the time that the interview’s translation wasn’t very good the sentence in question always seemed pretty unambiguous. But this is apparently what it should have been:
‘This fact is really sad to me and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it.’
According to Namco Bandai, ‘This revision has been made in order to inform Miyazaki-san's true intention and what has been originally posted had a mistake because of mistranslation.’
Original Story: Dark Souls is a difficult game. So difficult, in fact, that it's turning some players away. This has caused series creator Hidetaka Miyazaki to think about possibly adding an easy mode.
"I personally want my games to be described as satisfying rather than difficult," Miyazaki said in an interview with Metro. "As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
"Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."
Miyazaki later said if the number of easy games is increasing, he thinks it's because difficulty is "not related to interesting and worthwhile game elements in many games among players."
Capcom released a new update for Dragon's Dogma that added an easy mode earlier this year.