Master of The Free World Productions | Jumpcut Entertainment Network

Making game mechanics easier to test and understand

“[Game mechanics are] a nuisance to prototype and test… because unless they’re simple enough to implement in a board game, you have to either write code or use a spreadsheet, and neither one is particularly fast or intuitive.”-Designer Ernest Adams discusses the difficulties of creating and testing video game mechanics in Gamasutra’s newest feature. He believes that game mechanics are one of the most difficult subjects to talk about in game design, particularly because they’re …


Gamasutra News

Related posts:

Comments

Speak Your Mind

*