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What We Don’t Know About The Xbox One

We've been telling you all day what we know about the Xbox One. Now, let's look at the myriad items on which we are still waiting for information.

Price and Release Date

Unsurprisingly, today's presentation was about what the Xbox One can do for your living room, but not about what it will take to put one in your living room. We've gotten no indication about pricing or whether the rumored subscription-subsidized option is on the table. 

What we do know is that the Xbox One will be coming worldwide this year. E3 might reveal information about pricing, but we don't expect a release date until much closer to launch.

Different Models

The Xbox 360, PlayStation 3, and Wii U all launched with multiple hardware configurations. While today's press conference seemed definitive about hard drive space and the inclusion of Kinect (and its mandatory connection for operation), it's still not clear if Microsoft will be creating two (or more) different options for purchase.

Used Games

This is one area that should have been addressed head on. Microsoft has only told us that it has a plan to allow users to trade in and resell games. The confusion stems from the mandatory game installation that the system requires. In fact, you won't need to use the disc at all once the game is on the hard drive. 

Microsoft has told us that it will have "more details to share later." Can the Xbox One play used games? It seems like it. How will it work? Our Magic 8-Ball says, "Ask again later."

Microsoft Points

There have been rumors that Microsoft will be eliminating points in favor of real currency transactions. Gamers everywhere would rejoice if they were able to pay for their digital purchases without frustrating conversions. 

Avatars

Avatars were conspicuously absent from today's presentation, as were gamercards. We know that gamer pictures (at least in some form) are coming back, and that achievements and gamerscore are making the leap to next-generation. 

Online identities can be shared as gamertags or real names (similar to how Blizzard handles its community), and we understand that users will be able to communicate in some fashion across the generational divide (Xbox 360 and Xbox One). 

What we don't know is how we'll be represented in matchmaking and party chat. Are the cute little representations and all their money-making clothing returning on the Xbox One? We don't know.

The Price Of Games

It's too early to know how much retailers will be charging for new games. We also didn't hear anything about whether Microsoft plans to move more aggressively into digital delivery with day-and-date releases via the Xbox Live Marketplace. 

Xbox Live Gold

We fully expect that Xbox Live Gold will carry a subscription fee. There is too much money on the table for Microsoft to walk away. What we don't know is if that cost will be rising when the Xbox One arrives and if the service profile will be shifting at all. Advertisements have been a sticking point with some gamers, and how they will be reflected in the new user interface remains to be seen. 

Microsoft could open up third-party service delivery to non-Gold members, allowing Netflix, Amazon Instant, and other video apps to reach a wider audience. We do expect that any streaming services and online play to stay behind the paywall. We have been told to expect more information on Xbox Live at E3.

User-Customizable Storage

One of the big advantages of the PlayStation 3 over the Xbox 360 was the ability for users to inexpensively swap out hard drives on Sony's machine. We know that the Xbox One will be coming standard with 500 GB of storage space, but whether users will be able to slot in their own, larger hard drives remains to be seen.

Cable TV Compatibility

We saw a lot today on the Xbox One's interoperability with cable boxes already in the living room. We don't know which providers will be supported and which of the existing hardware options (of which there are many) will work nicely with the Xbox One. We also don't know how things will work with high-bandwith digital content protection (HDCP), which can cause issues with playback.

Xbox Live Arcade and Indie Integration

We know that the Xbox One (like the PlayStation 4) will not be backward compatible. What we don't know is how Xbox Live Arcade will grow and adapt in the new generation. We also don't know if and how Microsoft will welcome independent developers into the fold. Currently, Xbox Live Arcade requires a publishing arrangement in order for studios to have their games appear.

 

Visit our Xbox One Headquarters for complete coverage of today's news. 

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Call of Duty: Ghosts written by ‘Syriana’ and ‘Traffic’ scribe Stephen Gaghan

Call of Duty Ghosts written by 'Syriana' and 'Traffic' scribe Stephen Gaghan

The latest Call of Duty, dubbed Ghosts, has drafted Syriana and Traffic writer Stephen Gaghan to provide its fiction.

Games don’t get more Hollywood than Call of Duty, and Activision has shown little hesitance in acquiring composers and writers from the silver screen to aid in its ever bigger and brasher efforts. Gaghan’s work on Traffic, a dour crime drama, and political thriller Syriana made him a standout candidate for Ghosts. The game follows the remainder of the US military in a world scarred by a weapon of mass destruction.

According to developer Infinity Ward, Gaghan didn’t swoop in and drop off a script – he requested an office, and worked from one amidst the game’s single-player team all throughout the game’s production. That’s a sterling gesture, but I asked Call of Duty: Ghosts executive producer Mark Rubin to explain why Gaghan was deemed suitable to write for players, not viewers.

“Basically, we looked at his work – he’s a great writer, no doubt about it and that’s fine, there are probably lots of great writers out there,” Rubin said. “So what we did is we actually got the chance to talk to him a long time before we decided to go forward with it. And we realized he was getting it. We’ve had writers before, and they know how to write, but they don’t understand the game aspect of it.

“And I feel like with Gaghan, he really understood what we were trying to do. He asked more questions than try to sell himself, and that was, I think, a really big selling point. He was asking how things work and how we do things, and was really interested in how we craft the story, not from a writing standpoint but from the visuals and gameplay. He was really asking more questions. Although he was a gamer – he knew it from that side – he didn’t know it from the dev side. He really was asking a lot of questions about the dev side, he really wanted to know more. I think that interest in what we were doing is really what drove us to him.”

JoystiqCall of Duty: Ghosts written by ‘Syriana’ and ‘Traffic’ scribe Stephen Gaghan originally appeared on Joystiq on Tue, 21 May 2013 13:53:00 EST. Please see our terms for use of feeds.

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Update: Microsoft Confirms Mandatory Game Installation, Talks ‘Always Online,’ Has Plan For Used

Update #3: More confusing information has emerged out of interviews after the reveal event. Kotaku spoke with corporate vice president Phil Harrison, who told the site that users will be able to trade games online. He also indicated that the rumored "used game fee" would be equivalent to the full retail price of the game. Additionally, Microsoft seems to be emphasizing the ability to take your games to a friends' house, while stressing that you'll need to be logged into your own account to access your games. 

 

Update #2: Microsoft has provided comment on the used game situation.

"We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later."

 

Update #1: Microsoft reached out to Wired, which has since updated its original piece. According to the recent information, Microsoft has a plan for used games, but it isn't ready to reveal it quite yet.

 

Original Story:

In an interview with Wired, Microsoft has revealed some much anticipated details about the Xbox One. These tidbits go beyond what we heard at the press conference today, but are in many ways more important to how consumers will interact with the system.

The interview goes into great detail about how users will access game content. Xbox One owners will be required to install games to the 500 GB hard drive, but will not need the disc after that. If a second user wants to access the game (or purchase it second-hand), he or she will need to pay a fee. This is the "other shoe" that many were concerned about dropping when EA announced that it was abandoning the online pass practice

With regard to an always-online console, the Xbox One will be able to play games offline, but developers will be able to utilize Microsoft's cloud computing, thereby making individual titles require an active, constant connection. Developers have the option of whether to make a connection mandatory, but according to the article, corporate vice president Marc Whitten hopes that they do.

Visit our Xbox Reveal Headquarters for complete coverage of today's news. 

[Source: Wired]

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Rumor: Slant Six worked on Medal of Honor PS Vita game

Slant Six linked to canned Medal of Honor Vita game

At one point, Slant Six Games was apparently working on a Medal of Honor game for PS Vita. Some concept art for the game showed up over on an artist’s portfolio site, spotted by the @supererogatory Twitter account.

Medal of Honor: Warfighter was the latest entry in the Medal of Honor series, developed by EA’s Danger Close studio. Following that game’s poor reception, EA’s Peter Moore announced the franchise is now “out of the rotation.”

Slant Six Games’ last release was the lackluster Resident Evil: Operation Raccoon City for Capcom – a spin-off that takes place during the outbreak of Raccoon City, first seen in Resident Evil 2. In April, Slant Six Games issued temporary layoffs, a stopgap measure to help keep interim operating costs down in-between contract work. Slant Six issued similar layoffs in 2010 and after shipping RE: Operation Raccoon City last year.

JoystiqRumor: Slant Six worked on Medal of Honor PS Vita game originally appeared on Joystiq on Wed, 22 May 2013 01:00:00 EST. Please see our terms for use of feeds.

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Retailers Allowing Customers To Receive Notifications For Xbox One Reserves

Microsoft has not revealed an exact release date or price for the Xbox One, but for those planning to buy the system, many retailers are already allowing customers to sign-up and receive a notification for when pre-orders are available.

Amazon, Best Buy, GameStop, and Microsoft are all accepting requests for for customers to be notified via e-mail. The closest thing Microsoft has been able to offer as far as a release date goes, is that it will be out later this year.

Visit our Xbox Reveal Headquarters for complete coverage of today's news.

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Cheap Firaxis bundle headlines Amazon Digital Mayhem sale

Amazon is bundling together three of Firaxis Games’ most recent at a really low price. For $ 20, you can snag PC download codes of XCOM: Enemy Unknown, Civilization 5: Gold Edition – a definitive version with Gods and Kings and a bunch of other DLC – and Civilization 4: The Complete Edition, also including a host of DLC and extra goodies.

The Firaxis bundle headlines Amazon’s Digital Mayhem promotion, with other discounts spanning Telltale’s The Walking Dead, Battlefield 3, BioShock, Mark of the Ninja and many more. The sale ends on May 31, so feel free to take your time perusing the hundreds of eligible discounts.

JoystiqCheap Firaxis bundle headlines Amazon Digital Mayhem sale originally appeared on Joystiq on Tue, 21 May 2013 23:00:00 EST. Please see our terms for use of feeds.

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Working With In-Development Hardware A ‘White-Knuckle Ride,’ Says Activision’s Eric Hirschberg

Today following the Xbox One reveal, Game Informer editor-in-chief Andy McNamara and executive editor Andrew Reiner sat down with Activision Publishing CEO Eric Hirschberg to talk about Call of Duty: Ghosts. The conversation covered changes to multiplayer, the next-generation engine, and the story behind this new branch of the mega-franchise. 

He also tiptoes around our question about underwater segments appearing in multiplayer. 

Game Informer: You announced that exclusive timed DLC is coming to Xbox One first. Are you looking at a similar timing window you used for Xbox 360.

Eric Hirshberg: Very similar. It's a continuation of that great relationship we had with Microsoft.

How has the process of building a new future for Call of Duty been with new hardware that is still in development?

It's been a white-knuckle ride, to be honest. First of all, there are the complexities of cross-generation development. Period. And then there is the fact that a lot of the capabilities of the next-gen hardware are still coming online and being polished by the first-parties. So, our teams have had their hands full. What you saw today, I think that's a really good reflection of what we trying to accomplish. I hope you agree it's a pretty big change from what we've been able to do with current-gen. 

For a while there I thought there would be a period where people wouldn't be able to notice a difference.

That's why we did that side-by-side video. I think in your mind's eye, the current-gen looks great. Black Ops II is a great looking game, but it's not until you see it that you really go "that's a big improvement."

That's a big investment for Activision overall, considering Xbox One's install base will be smaller than the current-gen at launch.

Of course it's a big investment. We've left nothing to chance here. The cross-generational development on its own is big, but we're putting more manpower and technology and ideas into this game. We're interested in establishing the gold standard for the next-gen like we did the current gen. That's what we intend on doing. The size of the investment doesn't just apply to this year. We're looking at establishing that gold standard for next-gen for the next decade.

For the last game, you had a lot of leadership coming from Sledgehammer games. The messaging for this game seems to be just Infinity Ward.

Infinity Ward is leading development, but as is the case with pretty much all Call of Duty games, we'll have multiple development teams contributing. We'll have more on that later. Sledgehammer is not working on this game, but they are working on some other stuff we haven't announced yet. (Editor's note: Activision followed up to let us know that Raven and Neversoft are supporting the development of Call of Duty: Ghosts.)

Microsoft didn't announce a date today, but do you think you'll be ready for launch?

They haven't even announced their date yet, so I can't have a date for us. (laughs) We're planning to be there for the launch window for sure.

You said Ghosts offers a new story with new characters. Are you wiping the slate clean with no connection to the series' established fiction? The look of the game and setting certainly sings of the most recent games.

I agree with you that it has that big Call of Duty epic scale, but saying it's familiar to those games? I disagree. You just saw a little bit of the teaser and what we're doing for multiplayer in the behind-the-scenes video. The idea of dynamic maps is going to be a game changer for us. 

The map impacting change on you and you impacting change on the map becomes a strategic weapon now that can be used against you or for you. The whole idea of learning the maps and learning the flow is going to take on a whole new level of strategy. I think that's a big change. The same goes for character customization. 

For the story, this is the first time the enemy has more firepower and more manpower. You're a part of this ragtag, small group that is trying to fight their way back from being crippled or close to obliterated. I think this is going to be a very new experience. That said, it's a balancing act. 

We have to continue to make the game people fell in love with and know so well and also have to continue to find new ways to innovate. I think this game will find the right balance. It's Infinity Ward. They started the Modern Warfare series. They set the standard for current gen. They do this better than anybody.

If you look at the trailer, there's an entire level that takes place underwater. We've had underwater scenes before where you scuba dive from here to there and is a big moment, but this is a whole new thing with underwater physics and underwater gameplay and underwater weapons.

Are you bringing that underwater gameplay to multiplayer?

Hmmmm… We'll have to wait and see.

I know EA seems to be hyped with the battle coming up. What's your stance on Call of Duty versus Battlefield for next-gen consoles? Is there something to that fight. Or is it something the press just likes to get behind?

I've been pretty consistent with these types of questions. We don't focus on our competitors. We've had strong competition with Call of Duty every single year on the current-gen systems. We don't focus on that. We focus on making the best game we can. 

You put a lot of focus on the writer, Stephen Gaghan (Traffic, Syriana). What is his involvement with the game creation process?

We've had David Goyer helping out with the Treyarch games for years now. It's funny how people compare movies and games. It's almost impossible not to, as we're seeing more Hollywood talent In the writing standpoint, acting standpoint, and technology standpoint. They're getting involved in it. 

The thing we've done with Stephen Gaghan is he's just imbedded in this game. The way we struck the deal, he has an office at Infinity Ward. He's there into the wee hours of the night. He there's with the team kicking around ideas. The story creation, the mythology creation, and character creation are happening simultaneously and are interwoven with the gameplay design. 

Lots of times those two things are oddly disconnected in the creative process, where people think first about what's going to make a great gameplay experience. That's understandable. It's a game. That's where it should start, but lots of times the story is retrofitted into the game design. In this case, it's organically grown. We want to eliminate as many creative restrictions as possible. As wonderful as the Call of Duty games are, we wanted a clean slate.

For example, you roll with one squad throughout the entire game. If you played any past Call of Duty games, you know that we've been very fast and loose with those rules. We jump to different identities throughout levels, and sometimes within levels. In this case, this is what is happening to this squad. This is what is happening to these characters. You're going to develop a real relationship with those characters. I think that will be new for the franchise. One of them is your brother. One of them is your father. You've been through hell together. You're the underdogs.

Are you going 64-player or 100-player for multiplayer?

I think Call of Duty is the best multiplayer game in the world. It's hard to argue with the number of people that play it every day and every month. We have a winning formula. We always innovate within that. We always find new ways to keep it fresh and new.

Smartglass is becoming a big part of gaming. Are you adding new functionality to Ghosts outside of Elite?

You're going to see us take that to a whole new level. A seamless second screen experience will be integral to next gen.

www.GameInformer.com – The Feed

Dying: Sinner Escape absconding to Vita, iOS

The Vita and iOS devices are set to receive a new dose of horror courtesy of Dying: Sinner Escape. The game is being made with help from the creator of Saw, according to developer Nekcom Entertainment, though the announcement neglects to name exactly which creator it’s referring to. Neither Saw’s director, James Wan, nor its screenwriter, Leigh Whannell, are mentioned specifically.

Regardless, Dying clearly has a Saw vibe. It’s story revolves around characters being trapped in foreboding environments, forcing them to solve strange puzzles and try to escape. The game will be released episodically with the first episode, “Last Hour,” slated to arrive on May 25.

JoystiqDying: Sinner Escape absconding to Vita, iOS originally appeared on Joystiq on Tue, 21 May 2013 23:59:00 EST. Please see our terms for use of feeds.

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Xbox One Won’t Separate Games Into Live Arcade, Indie, And Retail Categories

On the Xbox One, all games are equal.

Microsoft's Studios corporate vice president Phil Spencer spoke with Eurogamer, and clarified a question we had about the distribution of games on Microsoft's newly announced consoles. "In the past we had retail games which came on disc, we had Xbox Live Arcade and we had Indie Games, and they had their own discrete channels or discrete silos. With Xbox One and the new marketplace, they're games," Spencer said, "We don't make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two."

Spencer continued by speaking towards how this new lack of compartmentalization will help independent developers saying, "I think we solve fantastically some of the challenges that independent developers face, particularly around discovery and connecting their game to an audience, by some of the platform features we have in the machine itself."

Visit our Xbox Reveal Headquarters for complete coverage of today's news.

[Source: Eurogamer]

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PSN Tuesday – Ratchet: Deadlocked, Call of Juarez: Gunslinger

PSN Tuesday  Ratchet Deadlocked, Call of Juarez Gunslinger

This week’s PlayStation Store update brings the release of Techland’s first-person shooter Call of Juarez: Gunslinger, along with an upgraded, HD version of Insomniac Games’ PlayStation 2 platformer Ratchet: Deadlocked.

PS Vita owners can opt for the budget-priced janitor sim Men’s Room Mayhem or the Cross-Buy enabled tower defense game Ratchet & Clank: Full Frontal Assault, which includes a free copy of the PlayStation 3 version with purchase. Reminder: Ratchet: Deadlocked is available as a free download for players who purchased the retail PlayStation 3 version of Full Frontal Assault.

Pinball Arcade and Germinator headline this week’s PlayStation Plus update, and subscribers also have access to discounts for ten DLC-bundled Ultimate Edition titles.

The full list of this week’s store additions is available on the PlayStation Blog.

JoystiqPSN Tuesday – Ratchet: Deadlocked, Call of Juarez: Gunslinger originally appeared on Joystiq on Tue, 21 May 2013 22:00:00 EST. Please see our terms for use of feeds.

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