Master of The Free World Productions | Jumpcut Entertainment Network

Valve updates devs on the Steam Discovery changes

“Thanks to the Discovery Update, customers appear to be getting better and more personalized information, and acting on it,” the company says, in a new blog post. …


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Thinking about people: Designing games for social simulation

Mitu Khandaker-Kokoris (Redshirt) comprehensive look at the elements that are essential to a good social simulation, and how those things have worked in existing games, both AAA and indie. …


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Programming RTS unit movement in Unreal Engine 4

“I’ve just finished refactoring a movement component for spaceships. In this post, I’d like to share my experience with you and talk about Navigation Volumes, Movement component, AIController and Pawn.” …


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You can now make games for Facebook’s mobile Messenger platform

Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app — a la LINE or WeChat. …


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How we replaced Steam Workshop with Google App Engine

“We have found Google App Engine to be an incredible resource for our server infrastructure. This allowed us to build a scalable backend that handles authentication, workshop uploads, and build distributions.” …


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Road to SXSW: The ups and downs of showing off our game

A critical look at SXSW’s indie area — a very different environment than PAX or GDC: “What went right, what went wrong, and then summarize with what I think should happen in the future.” …


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Level design for melee combat systems: Talking to the experts

On combat, with God of War’s Alex Sulman, DmC: Devil May Cry’s Rahni Tucker, The Last of Us’ Anthony Newman, Aztez’s Ben Ruiz, Dead Island 2′s Daniel Nordlander, Killzone’s Doug Walker, and others. …


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Putting a fake nose in your VR game may make it less nauseating

Researchers at Purdue University believe that rendering a virtual nose in your first-person virtual reality game can help extend the amount of time people can play it without feeling sick. …


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How we, as devs, can engage and contribute to our local community

“Community engagement is something we’ve always been involved with since the get-go. It’s a side activity for us, but nevertheless important, and about high time we put together a summary of our activities.” …


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Get a job: Sony Santa Monica seeks a Senior Programmer

Sony’s Santa Monica branch is looking for an experienced programmer to code graphics and engine tech alongside the God of War team. …


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