Master of The Free World Productions | Jumpcut Entertainment Network

Custom Keyblade Mashes Up Kingdom Hearts And Zelda

Sephiroths-Shadow on DeviantArt recently designed and crafted a Zelda keyblade.

You can see some close-up images of the finished blade above, but Sephiroths-Shadow has the full creation process posted on their DeviantArt and Facebook page. Sephiroths-Shadow is calling the blade, The Guardian of Hyrule. Here are some more details about the keybalde, which took about two weeks to make.

The keyblade is entirely composed of MDF except for the green deer skin wrapping the handle. The pieces were cut out with a jigsaw and hand carved with a knife and assorted wood working tools. The total length is exactly 4 feet not including the keychain and it took about two weeks to finish. That includes coming up with the design, cutting and carving, and then painting.

[Source: Sephiroths-Shadow on DeviantArt, Facebook via Reddit, ZeldaDungeon]

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Halo 5: Guardians Limited Edition Xbox One Console In The Works

Josh Holmes, studio head for Halo 5: Guardians, says a limited
edition Halo 5 Xbox One is in the works, though he didn't have any pictures to share.

In response to fan inquiry on twitter, Holmes wrote, "There is a limited edition console coming, yes. It hasn’t been revealed yet, but it’s pretty sweet."

Microsoft put together an Xbox One bundle for Halo: The Master Chief Collection, but it did not change the aesthetics of the console in any way. Halo 4, on the other hand, received a a custom console to coincide with the game's release.

[Source: @JoshingtonState]

 

Our Take
This is not unexpected. Just about every Halo has received a special edition console. I look forward to seeing what it looks like. The Xbox One hasn't deviated much from the solid black design, outside of special giveaway consoles.

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Grand Theft Auto V Modders Give Whales A Chance At City Life

GTA V is in the hands of PC players which means we're going to be getting a lot of weird mods and strange videos. Here's one starring the largest mammal on Earth.

Fed up, presumably, with all the pollution and unlicensed submarine pilots exploring the bottom of the ocean, this whale decided to take matters into its own fins and his anger out on Los Santos. To do so, he recreates this scene from The Hitchhiker's Guide to the Galaxy taking out cars, pedestrians, trucks, and just barely missing landing comfortably in a pool.

The video comes from YouTube user Merfish, who describes the video simply saying, "Truly a majestic creature." You can find out more about the mod that was used in the video by heading here.

(Please visit the site to view this media)

[Source: Merfish on YouTube]

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Reader Discussion: Should Call Of Duty Keep Looking To The Future? Or Recall The Past?

Between Ghosts, Advanced Warfare, and Black Ops III, Call of Duty has found comfortable footing in the future. Are you comfortable with that?

It seems so long ago now that we were complaining about there being too World War II shooters on the market. For a period of time, it seemed like if you were playing a first-person shooter, it took place in World War II, and you were not allowed to question it. Now, the franchise that found its footing in historical warfare, takes place exclusively in the future.

Do you like it? Do you want future Call of Duty explore historical warfare again? Or have you grown too attached to jetpacks and super jumps?

Let us know in the comments below, and to read all of our Call of Duty: Black Ops III coverage, head here, here, and check out the game's reveal trailer here.

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Rumor: “It’s Not Gonna Happen” Says Guillermo del Toro On Silent Hills

Speaking at an event in San Francisco yesterday, Guillermo del Toro reportedly said that Silent Hills is no longer going to happen.

The disappointing quote from del Toro comes from Matt Hackney on twitter who was attending the event and tweeted what you see above. The report says that del Toro told the crowd, when asked about Silent Hills, "It's not gonna happen and that breaks my greasy heart."

We've reached out to Konami for more information and will update this story if we learn more details.

[Source: @tvsmatthackney]

 

Our Take
For now this is an unsubstantiated rumor as we can't confirm the quote, but with Hideo Kojima's ambiguous break-up with Konami and
last night's news that distribution period for Silent Hills on PlayStation Network is ending this month, things are not
looking good for Silent Hills. I am definitely pessimistic about Silent Hills ever seeing full release, but I would love to be wrong.

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Call Of Duty: Black Ops III Reveal Trailer Shows Robot Fights And Lots Of Gameplay

Call of Duty: Black Ops III is being fully unveiled today, and the trailer showcases plenty of gameplay and new mechanics.

Alongside hearing Rolling Stones' "Paint it Black," you will also see robots, jetpack jumps, transforming robot arms, wall running, super punching, and a tease for zombies.

Head here to read about all of Black Ops III's new details, and here for hands-on with the game and multiplayer.

The game arrives November 6, and pre-ordering the game will give you
access to the beta on either Xbox One, PlayStation 4, or PC.

(Please visit the site to view this media)

For more on Call of Duty: Black Ops III head here, here and here.

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Treyarch Unveils First Call Of Duty: Black Ops III Details

Activision has revealed the first details for Call of Duty: Black Ops III, the newest entry in gaming’s biggest first-person shooting franchise. Taking place a few decades after the catastrophic, history-changing events of Black Ops II, Black Ops III is set to inject more new technology and mechanics than any Call of Duty franchise in years.

Calling in reinforcements

Harnessing the power of cybernetic augmentations and a new sub-dermal technology called Direct Neural Interface, soldiers in the campaign are more capable to combat the threats that face them than ever before. DNI technology enables soldiers to communicate with one another in new ways, which comes in handy when considering the new design approaches the campaign of Black Ops III takes.

Designed to work with four-player online co-op or solo play, the levels feature larger environments and off the rails sections where players engage in open area battles created to increase the possibilities on the battlefield. With these new open sections aiming to increase the replayability of the campaign, Treyarch has built a new animation system and rebuilt its AI to be more reactive to the diverging approaches players take.

The aforementioned augmentations also give players a variety of choices when deciding how to approach these open areas. Cyber Cores and Cyber Rigs are new technologies that are available to the players. Cyber Cores consist of skills like remote hacking and deploying swarms of nanodrones, while Cyber Rigs provide players new movement and defensive capabilities. Soldiers also have access to T-Mode, which enables co-op players to visualize the battlefield with threat assessment overlays and highlights so that they can help each other out more quickly.

The campaign also features a customizable safe house where co-op players congregate between campaign missions and show off their earned medals and achievements. Players can also access a Wiki within the game to learn more about the backstory and the current situation of the world.

Head to the next page to learn about the big changes coming to Black Ops III’s competitive multiplayer!


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Hands-On With The Enhanced Mobility And Specialists of Black Ops III’s Multiplayer

With Black Ops III, Treyarch is changing a lot about the Call of Duty formula. On the campaign side of things, the developer is embracing four-player co-op, more open spaces, and near-future technology for its missions. The developer is also promising lots of customization options throughout. While I had the opportunity to see much of these new features in action during a studio visit to Treyarch last week, I also got my hands on the competitive multiplayer.

Here are several ways in which Treyarch is changing the game for Black Ops III.

Specialist Warfare

As much as the campaign is being shaken up in this entry, the competitive multiplayer is changing even more. In addition to the traditional Pick 10 class customization, you now play as one of nine specific characters, called Specialists, instead of as a generic soldier. 

Specialist Backgrounds

Check out what each of the four announced Specialists bring to the table.
Ruin
An infantry soldier from a tough neighborhood who volunteered for cybernetic limb replacements despite not having an injury necessitating it.
Seraph
An enforcer for the 54I crime syndicate who is known for her discipline in combat.
Outrider
A product of the Brazilian favelas, where she earned a place in the ranks of the Brazilian Special Forces.
Reaper
A combat robot prototype from a canceled government R&D project.

With battle cries and one-liners being spit out on the battlefield after kills, it's clear that one of the main goals of this addition is to inject more personality into the online multiplayer experience. That's not all these Specialists are good for, however, as each one gives players the option of either taking a power weapon or a special ability into battle.

The power weapons and abilities have the potential to be game-changers. Rather than being able to access your weapon or ability at-will, a continually charging meter dictates when you can use it. The meter charges more quickly based on player performance, but typically takes between two and four minutes to fully charge for weapons, while only taking around two minutes to fill up for abilities. Picking which way you want to go prior to entering battle is a very important strategy.

The four Specialists revealed so far feature unique weapons that range from Ruin’s Gravity Spikes, which sends out a shockwave to kill nearby enemies, to Reaper’s Scythe, a mini-gun that emerges from his robotic arm to deal massive damage. My favorites, however, are Outrider’s Sparrow, a compound bow with explosive bolts (similar to the Torque Bow from the Gears of War series), and Seraph’s Annihilator, a super-powerful revolver that can take out multiple enemies with one shot if they happen to be lined up. Each time the meter charges your power weapon, the result is satisfying.

The abilities are more passive in nature, but I ended up choosing them more often than the weapons because of their faster recharge times and the greater variety of tactical options. Ruin’s Overdrive, which gives him a speed boost for a short period of time, comes in handy in objective-based modes like Capture the Flag. Outrider’s Vision Pulse gives shows you if enemies are lurking around corners and through walls nearby. 

The abilities I kept selecting were Reaper’s Glitch and Seraph’s Combat Focus. Glitch teleports you back to your location a few seconds prior, giving you an edge if you hear enemies sneaking up on you or if you turn the corner to find multiple opponents aiming down their sights. Combat Focus is effective in racking up scorestreaks, as it adds a multiplier to your score for a short period of time. This was particularly helpful for me, since I’m not the best at avoiding death long enough to amass a truly awesome scorestreak.

Taking to the Gunsmith

While the new Specialists and the pre-existing Pick 10 and scorestreak customizations allow you to cater to your exact style of play, the new Gunsmith feature gives you a real chance tailor the look of your weapons. Once you set the attachments in the Pick 10 system, you can choose how you want them to look, as well as apply different custom paintjobs and camo patterns to the sides of your weapon. Using this feature, I added a simple emblem to the sides of my gun and changed the extended mag to look different from the person playing next to me. It seems like it could be a pretty powerful editing tool for those who really want to make their weapons seem unique.

While the new Specialists and the pre-existing Pick 10 and scorestreak customizations allow you to cater to your exact style of play, the new Gunsmith feature gives you a real chance tailor the look of your weapons. Once you set the attachments in the Pick 10 system, you can choose how you want them to look, as well as apply different custom paintjobs and camo patterns to the sides of your weapon. Using this feature, I added a simple emblem to the sides of my gun and changed the extended mag to look different from the person playing next to me. It seems like it could be a pretty powerful editing tool for those who really want to make their weapons seem unique.

On the next page, Brian gives his thoughts on the new movement mechanics.


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Nightwing Confirmed For Batman: Arkham Knight With Teaser Trailer

The final of Batman: Arkham Knight's teaser trailers ahead of tomorrow's full trailer unveils a brooding Nightwing.

Much like the similar teaser trailers for Catwoman and Azrael (at least we're pretty sure it's Azrael), the very short teaser shows Nightwing looking into the camera silently saying, "Yes, I am in this game. But I am not telling you anything else."

All of these teasers are for a new trailer premiering tomorrow titled, “All Who Follow You,” which the game's director Sefton Hill has been teasing for some time.

(Please visit the site to view this media)

For more on Batman: Arkham Knight, check out all of our features from
when the game was featured on our cover. Batman: Arkham Knight releases
June 23.

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Microsoft Offers Mysterious Section Of Larger Image

Microsoft has delivered a small piece of a grander picture without offering much else context.

You can find the full image (as in full size, not complete image) by clicking here, or the image above. Other than that, there's not much else to offer. I'm sure we'll find out more soon.

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