Master of The Free World Productions | Jumpcut Entertainment Network

Interactive storytelling a top priority at new studio from Brothers designer

We talk to Hazelight’s writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015. …


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Blog: On downloadable press kits, and what the press needs

IndieGames.com editor Lena LeRay offers a quick, practical list of what she’s looking for — and not looking for — in your game’s press kit. …


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Blog: My game’s done. Now comes the stress of a one-man PR effort

“The important thing to keep in mind: don’t read too much of the feedback. The negative reactions (and they are always amongst the first) are not helpful in keeping enthusiastic and telling the world about your game.” …


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Get community management tips from MMO experts at GDC 2015

At GDC 2015, veteran online game developers Raph Koster, Richard Vogel and Gordon Walton will team up to discuss smart, effective community management practices. …


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Removing the bottleneck: Programming a dynamic event system

“By breaking the game into simple event sequences, we’re able to build a robust system that allows anyone on the team to use a drag and drop UI to implement a vast array of content instead of requesting coding time.” …


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Ditch the booth! A DIY game promotion manifesto

“You don’t need a festival or conference or expo to show your creations. Stop waiting for marketplaces to ‘solve’ discoverability. Reach out to your local and surrounding communities.” …


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The rough road of taking HyperBowl from arcade attraction to mobile game

A 2001 arcade attraction game becomes a modern mobile title — a fascinating story that includes crashed PCs, difficult data exports, and a move to Unity. …


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The development and sales of a niche iOS game: Freediving Hunter

A quick and cost breakdown, and sales/revenue (with promotional costs factored in) for Freediving Hunter, which has been available on the App Store for 8 months. …


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Video: Building Glitch City, a Voltron-like indie dev collective

At GDC Next 2014, indie developers Asher Vollmer, Teddy Diefenbach, Ben Esposito and other Glitch City members discuss their failures and successes in founding an indie dev collective and workspace. …


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Get a job: Be a Mobile Game Engineer for Sega Networks

Sega Networks’ Three Rings studio is looking for developers with strong backgrounds in mobile and server-side engineering to work on new mobile and live operations games in San Francisco, CA. …


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