Master of The Free World Productions | Jumpcut Entertainment Network

Kickstarter, or, every publisher’s new greenlight process

On Bloodstained and the new crowdfunding: “Hey, wait a minute! They don’t need Kickstarter money to make this game, they need Kickstarter to prove there’s an audience so they can get their real funding!” …


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Other people’s money

“Creative arrogance — it has to be just like I dream it! — is fair until you ask someone else for their help. Any multi-person project necessarily involves a shared vision and shared constraints.” …


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Come to GDC Europe for tips on soft-launching your next mobile game

GDC Europe 2015 is months away, and conference organizers are highlighting two can’t-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games. …


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The ‘strange attractor’ in video game design

“Before gameplay, mechanics, monetization, or any other key design consideration, a new video game design needs to consider the most important aspect of all: a good concept.” …


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Take-Two is taking the BBC to court over Rockstar biopic

The parent company of Rockstar Games says the BBC hasn’t consulted Rockstar enough (or indeed, at all) in its production of a made-for-TV drama based on the studio’s life story. …


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Get a job: Monolith is hiring an experienced Project Manager

The studio responsible for the award-winning Middle-earth: Shadow of Mordor are looking to hire a senior-level project manager to work alongside the team in Kirkland, Washington. …


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How to manage a 2D art team

“Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer’s internal team, it doesn’t make much difference.” …


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Video: Behind the scenes of Guilty Gear Xrd’s striking 2D/3D art

At GDC 2015, Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms. …


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Video: Study Sony’s Morpheus Heist demo in action

Sony brought a Morpheus game demo to GDC this year that got a lot of people talking, and now VR-curious developers who missed it can now see how The Heist works in action. …


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League of Legends begins testing automated ‘player reform’ system

For players in North America who partake of “verbal harassment,” there’s a new world of punishment opening up — as Riot further aims to stamp out toxicity. …


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