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Super Replay – Martian Gothic: Unification (Part Twelve)

Update: Benevolent Replay fan, Brian, has rescued us from ridiculous map of Martian Gothic's Vita Base. Brian used our Super Replay footage to meticulously recreate Vita Base with an easier-to-follow overhead perspective. The map is a huge improvement over the garbage in-game map. You can download Brian's map yourself at the bottom of this article and follow along.

Remember what you were doing back in February 2011? We do. During our Ape Escape episode of Replay, we played a game for our Roulette segment called Martian Gothic: Unification. As Tim learned, it leaned toward the survival horrible end of the survival-horror spectrum, making it a great Super Replay candidate. Four years later, we're heading back to the red planet to see what kind of nightmarish challenges await.

If you've ever played a clunky PS1-era horror game and thought, "I wish I could juggle three characters and their inventory, in addition to these terrible controls," you have a good idea of what Martian Gothic has to offer. That's not counting the game's unique take on voice acting and characterization. Join us as we do our best to play through the game, limited save slots permitting. We have faith.

Part Twelve:

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Want more Replay? Check out our hub to catch up on all our previous episodes by clicking the banner below.

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We Have Codes To Give Away For Undertale’s New Jazz Album

Yesterday, we reported that Live At Grillby's, a collection of jazz covers of tracks from Undertale's soundtrack by cover artist Carlos Eiene, had been released. Now Eiene has sent us a few codes for the album to share with our readers.

The album, which you can sample and buy here, is notable because it's "officially sanctioned" by Undertale's creator and composer Toby Fox, according to Eiene. Here's a sample track:

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We've got 5 codes to give away. All you have to do to qualify for a code is tell us your favorite memory about Undertale in the comment section. If you leave more than one comment, you're disqualified, so don't do that.

You have until 12:00 p.m. Central on Tuesday, February 9 to submit a comment and qualify for the giveaway. Good luck!

www.GameInformer.com – The Feed

PSA: Here Are All The Games Hitting PSN Next Week

PlayStation has just posted the latest edition of The Drop on its blog, listing all the games that are going to be available on PSN next week. There are quite a few of them, including the surprising rerelease of the PSP version of Breath of Fire III.

Here is the full list of releases and their platforms.

Available on 2/9

  • Arslan: The Warriors Of Legend (PS4, PS3)
  • Assassin's Creed Chronicles (PS4)
  • Assassin's Creed Chronicles: Russia (PS4)
  • Breath Of Fire III (PSP, PSTV, Vita)
  • Dying Light: The Following  — Enhanced Edition (PS4)
  • Firewatch (PS4)
  • Lovers in a Dangerous Spacetime (PS4)
  • MOP: Operation Cleanup (PS4)
  • Naruto Shippuden: Ultimate Ninja Storm 4 (PS4)
  • Siralim (PS4, Vita)
  • Unravel (PS4)
  • We Are Doomed (Vita)

Available on 2/10

  • Rugby Challenge 3 (PS4)

Available on 2/11

  • Level 22 (PS4, PS3, Vita)

Be sure to check out our constantly updated release schedule for all games, both exclusives and multiplatform, coming in 2016.

[Source: PlayStation.Blog]

www.GameInformer.com – The Feed

GTA V Mod Makes The Game Look Like The Last Of Us

Ever been playing Grand Theft Auto V and thought "man, I wish this looked like The Last Of Us?" Probably not. Still, user Rapididment's mod, which makes Los Santos look a lot like The Last Of Us' version of Pittsburgh, is impressive work.

The mod, called After Us: Rodeo, needs a pretty powerful PC to run, with Rapididment recommending 8 gigs of ram. For those of us (like me!) stuck with weaker computers, the mod's still pretty to watch in action:

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You can download After Us: Rodeo here if you're confident it won't melt your computer.

[Source: GTA5Mods via PC Gamer]

www.GameInformer.com – The Feed

Five Big Games To Play Instead Of Watching The Big Game

Today, an important football game will be played. Many will have their eyes on the game, but not everyone is a football fan. Much like today’s big game, these games within video games aren’t large in physical size. Rather, they play important roles in the context and stories in which they exist making them big, important games.

If you don’t plan on watching the big game this weekend, but want to join the inevitable work conversations surrounding it on Monday, you can play one of these big games. You may not be able to talk about the big game, but at least you will be able to talk about a big game.

Final Fantasy X – Blitzball
From Final Fantasy X’s opening cutscene, it is apparent that Blitzball is an important part of Final Fantasy X’s worlds, and more importantly, of protagonist Tidus’ life. The game is played throughout Final Fantasy X’s multiple worlds as a means of distraction from the ever-present danger of Sin. It is the means by which Tidus meets and makes friends with what eventually becomes his party, and moves the story along at a few crucial moments. You can even build a team of Blitzballers to participate in tournaments.

Castlevania: Lords of Shadow – Vampire Chess
Lords of Shadow is a brutal action game where you beat up monsters. Sometimes they’re swamp monsters, sometimes they’re forest monsters, and sometimes they’re gigantic rock monsters. At a certain point however, Gabriel puts down his chainwhip to play a supernatural version of chess with the young vampire, Laura. Defeating her grants you access to her mother’s castle. The game also marks the beginning of Gabriel and Laura’s friendship and she eventually plays an important role in Gabriel’s transformation into the Prince of Darkness.

Banjo-Kazooie – Grunty’s Furnace Fun
After a game filled with item collection, jumping, and indiscernible gibberish spoken by every non-player character in the game, it all comes down to a trivia show/board game. In order to finally defeat Grunty, Banjo and Kazooie must take part in a board game to prove how much the duo knows about Grunty before battling her. It’s the only way to get to Grunty, defeat her, and complete the adventure.

Devil May Cry 4 – Dice Game
In the context of Banjo-Kazooie, a life size board/trivia game isn’t that insane. In Devil May Cry 4, it makes slightly less sense, but a gigantic board game is present none-the-less, and you have to play it order to make your way to the end. Nero ends up playing the game twice, hitting a gigantic die with his sword in order to move around a giant board to, in turn, hit demon enemies with his sword. Dante is placed in a position to play the game as well, but decides to chop the die in half because he doesn’t have time for board games.

Far Cry 3 – Poker
Poker exists inside many non-poker video games, often as a distraction from the main storyline objective. Poker exists in Far Cry 3 in the same way, but there is one game you have no choice but to play near the end of the story that serves an important (and to keep with the theme of this feature – big) role in the story. I won’t spoil what happens during the game, but I will say that things get ugly fast over a simple game of cards.

For the non-football fans, you now have some worthwhile alternatives. For football fans, you now have a list of big, important games to play as you gear up for the one happening tomorrow.

www.GameInformer.com – The Feed

Nintendo and AlphaDream Talk Mario, RPGs, And More

Game Informer recently had the chance to chat with
both AlphaDream and Nintendo about not only the recently released Mario &
Luigi: Paper Jam
but about the Mario & Luigi series as a whole, as well as
Paper Mario. Akira Otani, the producer of Paper Jam, answered our questions on
behalf of Nintendo while Shunsuke Kobyashi, the game's director, answered for AlphaDream.

Game Informer: How
inspired by the Paper Mario games was AlphaDream when it started making the
Mario and Luigi games? Did they communicate much with Intelligent Systems when creating this new game?

AlphaDream: While we referenced all of the Paper
Mario series games during production of this title, the title we were
influenced by the most was definitely Paper Mario: Sticker Star. This is
because we wanted to base the game on the latest data. We
of course received advice and supervision from Intelligent Systems during
production. We
think that this is one of the reasons that we were able to refine our depiction
of paper elements and better express the "paper-like" design in this
title. If
you look closely, you can see a white border around the paper characters,
right? This did not exist in Sticker Star, but we think that this design makes
it easier for the player to understand that "this is a paper
character!"

Would
AlphaDream ever consider making a pure Paper Mario RPG? Or would they be more
interested in making an original game like Tomato Adventure again?

AlphaDream: We have
not thought about making a Paper Mario RPG. That
series is designed in the style of Intelligent Systems, and we think that if we
made a Paper Mario game it would be "not quite right". While
we would like to continue making more games in the Mario & Luigi series
along with exploring new challenges, we are thinking about expanding our
repertoire with original titles as well.

What do you consider some of your personal favorite RPGs?

AlphaDream: In the past I liked playing multiple
RPGs and slowly leveling up by myself, but recently I feel that it is fun to
progress in MMOs while communicating with various different people. While
they were difficult to get into at first, once I tried it out I was very
enthralled by progressing in the game while communicating with other people at
the same time.

Why
do your Mario and Luigi talk while Paper Mario remains silent in Mario & Luigi: Paper Jam?

Nintendo: There
is a rule that the Paper Mario series is silent, and while Mario & Luigi
don't actually talk, they have voices, so it is simply that we did not change
this rule. Also,
we thought that the contrast would serve to highlight the characteristics of
each series.

How
are Paper characters born? From a tree?

Nintendo: (laughs) Hmm, we are just the creators of Mario
& Luigi, so we don't know. We would like to leave it up to everyone's
imagination.

Mario
& Luigi games always have false endings. You think you're at the end, but
then you have a whole lot more game. Why is this?

AlphaDream: We
think that having an epilogue after the ending (staff credits) is
"traditional" in a sense. This is because there are some players who
wait for a punchline or epilogue to the story. In
addition, we try to include additional elements other than the story (Hard
Mode, music player) as much as possible. There are also players whose purpose
in playing the game is more for full completion or challenges rather than just
playing through the story. We would like different types of players to be able
to enjoy the game for as long as possible.

Mandatory
tutorials have been almost entirely removed from Paper Jam. Can you talk about
why you decided to make them mostly optional?

AlphaDream: We didn't "remove" the
tutorial for this title. (Laugh)
There are
actually tutorials (or guides) for all of the action and battle systems. In previous games, we had the game ask
"Do you want to see the Tutorial? Yes/No". Players who didn't have
any other information would have to choose "Yes", but when they
actually viewed the Tutorial it was information that they already knew. This
time, we implemented a system where the game would detect whether the player
was skilled at action games or not, and had the game display a detailed
tutorial for players who were not as good at action games (who cannot get
"Excellent" or perform Countering Attacks).

The
tutorial is not displayed for players who are good at action games, leading
them to think that "there is no tutorial for this title". Of
course, we show tutorials for all players for game systems that were newly
implemented in this title, such as Trio Attacks and Battle Cards.

Be sure to check out our review of Mario & Luigi Paper Jam and our feature on the history of Mario RPGs.

www.GameInformer.com – The Feed

Heroes Rage In New Captain America Trailer, Ant-Man Shows Up

The Super Bowl trailer for Captain America: Civil War trailer just aired and it is a doozy. Tony's mad. Cap's mad. Everybody's mad, pretty much.

Highlights include seeing Tony use his rad Iron Man watch to fight The Winter Soldier, Cap and Bucky being buds, and both Black Panther and Ant-Man showing up at the Avengers schoolyard throwdown. You can watch the trailer here:

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Captain America: Civil War will be released to theaters on May 6.

www.GameInformer.com – The Feed

Report: Titanfall 2 Will Have A Single-Player Campaign, TV Spin-Off Is In Development

We've yet to see a glimpse of Titanfall 2 (though we know it's set to return sometime before March 2017) but it seems that it might have a single-player campaign, according to Forbes. The publication is reporting that the game will have "a dedicated single-player campaign" and that a television spin-off set in Titanfall's universe is also in the works.

Forbes interviewed the lead writer on the series Jesse Stern who talked new details about the sequel and acknowledged criticisms of the first Titanfall:

One of the shortcomings of the first game was we just did not have the
mechanism to tell everyone ‘here’s who you are, here’s where you are and
who’s around you.’ We knew all the answers, we just could not deliver
it.

So we are doing our best to deliver a vision of grand global colonial warfare
retelling the story of the American Revolution and the American Civil
War in space. We imagined the next generation of immigrants moving out
to the new frontier of an inhabitable planet. Rather than taking a
traditional sci-fi approach to that we wanted to look at how that would
happen practically, what the ships would look like and with machines
that were designed for excavation and construction , demolition and
working the land, and what happens when they are turned into instruments
of war.

Stern didn't reveal much about the television spin-off except that it's being developed in collaboration with Lionsgate TV, responsible for producing or having a hand in producing shows like Orange Is The New Black and Nashville. Stern's other writing credits include NCIS and Jake 2.0. He was also a writer on Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, and Battlefield 4.

You can check out our review of the first Titanfall here.

Note: We have amended this story to reflect
that the information has been reported, but not independently verified.
We have reached out to EA for clarification and will update when we have
more information.

[Source: Forbes]

 

Our Take
I actually didn't mind Titanfall lacking a
single-player component. It's one of the purest action games out there
and, if there is a single-player component on the way, I'm kind of
nervous that it just wouldn't come close to measuring up to how dynamic
and interesting the multiplayer is.

www.GameInformer.com – The Feed

[Update] iOS Version Of The Binding Of Isaac: Rebirth Rejected From App Store

Update: Despite Nicalis' teasing of a mobile port of The Binding of Isaac: Rebirth, it looks like Apple might have just killed it (at least the iOS version) by rejecting the game for containing "depict[ions] of violence towards, or abuse of, children." Tyrone Rodriguez, the founder of Nicalis, tweeted out the rejection notice:

It's worth noting that other games (like Papers, Please) have been rejected from the store and then ended up making the storefront after some revisions. It seems unlikely that could be the case with The Binding of Isaac though, given that Isaac, a child, is the central character of the game and that removing the violence toward him would wreck the game.

Neither Rodriguez or McMillen have commented about the rejection since Rodriguez's tweet.

Original Story (February 6 at 10:00 a.m. Central):

It looks like the infuriating and addictive roguelike The Binding of Isaac might finally be getting an iOS port. Maybe.

A few years back creator Edmund McMillen mentioned the possibility of bringing the indie favorite to mobile platforms in a blog post about The Binding of Isaac remake, Rebirth, when the remake was in development:

Nicalis is working on the port for Ps3/Vita and PC (steam) and is also currently talking to MS and Nintendo about releasing on their platforms. we are also looking into an iOS version if its not garbage.

In another, more recent post, McMillen reiterated that he was interested in testing out a mobile version of the game after the remake's release. Rebirth was released in 2014 on PlayStation 4, PlayStation Vita, and PC; the game was later ported to Xbox One, *New* Nintendo 3DS, and the Wii U in 2015.  News on a mobile port has been quiet until last week, when Tyrone Rodriguez, founder of Nicalis, tweeted out this image of the game's title screen on an iPhone:

  And yesterday Rodriguez tweeted out an image of McMillen actually playing Rebirth on an iPad:

It's certainly not a confirmation that the game is coming to phones and tablets anytime soon, but it is evidence that it's at least technically playable on them. And it wouldn't be surprising to see Rebirth on mobile platforms eventually given that it's available on pretty much every other piece of current-generation gaming hardware.

You can check out our review of the original version of The Binding of Isaac here.

[Source: Twitter via Destructoid]


Our Take
The idea of being able to play The Binding of Isaac on my phone is kind of terrifying. That is one temptation I do not need to be carrying around with me in my pocket. However, I'm curious how well the game would control with a touchscreen given how precise you need to be with your movements to do well.

I'm also curious about how the game would fare under the App Store's review process, not only because of its grotesqueness but also because of its handling of religious themes since the guidelines are uh bluntly stated. The Binding of Isaac is also a game that's had release-blocking issues before thanks to its religious content, so it's going to be interesting to see how this will play out if and when this port ever goes up for review.

www.GameInformer.com – The Feed

GDC 2016: See how the striking look of Mirror’s Edge: Catalyst was achieved

GDC is almost here, and organizers would like to let you know about a talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror’s Edge: Catalyst. …


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