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Supergiant’s Upcoming RPG Pyre Receives A Second Trailer

Supergiant Games, the creator of Bastion and Transistor, revealed a second trailer for the upcoming RPG Pyre.

Both the studio's past games were unique in both storytelling and aesthetic, and Supergiant's unparalleled style comes through once again in Pyre. This party-based fantasy RPG has you freeing a band of exiles as you guide them through the ancient competition known as the Rites in a mystical purgatory. Check out the teaser below which released during E3 this year, showing off some gameplay.

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Pyre releases for PlayStation 4 and PC in 2017. Check out our Test Chamber episode where we played through a demo of the upcoming game.

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Did You Know Gaming Points Out Facts About The PS4 You Might Not Know

The PlayStation 4 has sold over 40 million units worldwide, and its success continues to grow. Did You Know Gaming, the YouTube show about gaming trivia, takes a closer look at some facts surrounding the console. 

Some noteworthy bits of knowledge include how Bungie had a hand in the DualShock 4's design to perfect it for shooters, and why it was rumored in 2015 that the PlayStation 4 was a communication and coordination tool for terrorism groups. This extreme accusation stemmed from a statement Belgium's interior minister Jan Jambon made, noting that it is incredibly difficult to decrypt communication via the PS4. This raised concerns surrounding the PlayStation Network, which Sony swiftly responded to.

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You can check out other videos from the Did You Know Gaming channel covering Elder Scrolls IV: OblivionSuper Mario GalaxyDark SoulsMetal Gear Solid 3Super Mario RPGMetal Gear Solid 2Metal Gear Solid V: The Phantom PainWarioConker's Bad Fur DayBatman: Arkham Asylum,  the history of the Wii UNESPlayStation 2Nintendo 64, the DS, and two covering the Game Boy by hitting the links.

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Oculus Removes DRM To Allow The HTC Vive To Play Rift Games Again

Oculus has recently removed its DRM policy that prevented virtual reality users from playing Rift-exclusive games on the HTC Vive.

In April, virtual reality consumers were able to play Rift games on the Vive by using a third-party program known as Revive. However, Oculus took action a month later, ensuring that its games would remain exclusive to the Rift through the use of a DRM headset check. Now, Oculus has backtracked, removing this restriction completely, and allowing VR users to once again play Rift games on the HTC Vive headset. A hardware check will no longer be necessary when playing a Rift game.

An Oculus representative has released a statement regarding this reinstated, DRM-free approach:

We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the entitlement check. We won’t use hardware checks as part of DRM on PC in the future.

We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content.

For more on virtual reality, check out our top VR games from E3, and read news editor Mike Futter's opinion piece about the Oculus Rift's clumsy launch.

[Source: Polygon]

 

Our Take
The virtual reality industry is young, and exclusivity with DRM protection probably isn't the way to go right now. It's good to see that it'll remain more open for the time being, and hopefully this turn in events will appease consumers who were unhappy with the earlier controversy.

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Get To Know Your Team In Call of Duty: Infinite Warfare

The crew aboard your capital starship Retribution is diverse and varied, hailing from many different nations and backgrounds. You interact with these personalities from mission to mission after completing a main story task or side-mission, and see the world change around you.  As Captain Reyes, you also have a much closer bond with some of your immediate squadmates. Here are some of the major players that you get to know as you attempt to push back the looming threat of the Settlement Defense Front.

Lt. Reyes

You play as Lt. Reyes during the campaign, so you view the events unfolding from his perspective. As a lieutenant in Special Combat Air Recon (SCARS), you are quickly moved into a position of leadership as the captain of the Retribution. As a leader, you are forced to make decisions for the good of the mission and not necessarily the same choices you would have made as a soldier. Your role as captain differs from the traditional distant command role from the flight deck or headquarters, as the importance of the missions at hand call for every ounce of your skill to be used on the ground and in space alongside the rest of your specialized team. In this Call of Duty, you’re not just a grunt following orders or listening to the bellowing commands of your squad leader – you are the one issuing them.

Admiral Raines

Raines is the mentor of our protagonist Lt. Reyes. No stranger to hard choices in the position of command, Raines again provides some valuable insight and advice to Reyes during his swift transition to the ranks of command. Raines isn’t often seen on the battlefield with a weapon in hand, that all goes out the window when Raines – and many other senior commanders from around the world – are shoved into combat when the Settlement Defense Front attacks the annual Fleet Week parade in Geneva, Switzerland. Raines is no stranger to the tough choices that Reyes will face as the leader of the Retribution.

Sgt. Omar

Sgt. Omar leads the Marines aboard the Retribution and is a grizzled combat veteran. His no-nonsense hard demeanor is a bit of a cliché, but he’s all about getting the job done and getting it done right, with whatever tools are available. Omar butts heads with Reyes as they don't always see eye-to-eye in every situation, but there’s no one else that you’d want having your back. Tough as nails and pragmatic, Omar gets things done. In addition to being a hardheaded soldier, Omar has a personal vendetta against the SDF – his family has suffered at their hands.

Lt. Salter

As a Lt. alongside Reyes in SCARS, Salter and Reyes have an unbreakable bond. Salter has some trouble adjusting to Reyes’ new command position, as they’ve often plodded on through whatever mission was in front of them as equals. That tension doesn’t change their relationship, but it does add a bit of a challenge as they interact throughout the game. Salter is an action-first, fill-out-the-paperwork later soldier, and can make risky or off-script choices if she thinks that’s the right way – or the only way – to get things done.

ETH.3n

ETH.3n, or Enhanced Tactical Humanoid 3rd Revision, is built to be the perfect soldier and is a one-of-a-kind item. ETH.3n stronger, faster, and tougher than any human and he comes with programs that allow him to emulate human empathy. A mix of humor and intelligence allows ETH.3n to attempt to bond with human soldiers much like real troops would on the battlefield, and although he initially finds himself an outcast, especially among Omar’s hard-nosed Marines, ETH.3n’s value to the squad is almost unquestionable.

Our exclusive coverage on Call of Duty: Infinite Warfare will continue all throughout June, so keep checking the hub for deep dives into the weapons, characters, and interviews as we journey to the stars with Infinity Ward's new take on the longstanding series.

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Super Replay – Tex Murphy: Under A Killing Moon (Part Nine)

A few months ago I emerged as the victor of Game Informer's most recent Super Replay Showdown. My prize? Subjecting my fellow editors and our viewers to the strange and maddening FMV adventure game that is Tex Murphy: Under A Killing Moon. Starring a bumbling private eye who spends his weeks trying to make rent and ends up going on a quest to prevent the end of the world, Under A Killing Moon is a peculiar mishmash of genres, the kind of game that could have only been birthed in the early '90s.

It's pure, undistilled zaniness that has to been seen to be believed. So sit back in your chair and push the Maltese falcon on your desk out of the way of the screen so you can join me, Andrew Reiner, Dan Tack, and Kyle Hilliard as we navigate this twisted, futuristic vision of San Francisco, putting our flimsy detective skills to use while being constantly berated by James Earl Jones.

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For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.

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Uncharted 4′s Multiplayer DLC And Patch Hit Next Week

Uncharted 4's first multiplayer DLC will be out next week on Wednesday, June 29, alongside Patch 1.08, and Naughty Dog will be streaming a preview through Twitch a day earlier.

This is the first batch of content arriving to multiplayer that Naughty Dog announced back in May. According to Naughty Dog's blog, the expansion will introduce a new map and several updates fans have been asking for. "We’re just scratching the surface by saying it includes new guns, new boosters, new taunts, new skins, custom matches, custom loadout names, a revamp to Ranked Team Deathmatch, and more!" writes Naughty Dog. A feature that the studio cites as "most requested by our community" will also be added. Those that already own the Triple Pack will receive more items with the MP Pack 1.

Naughty Dog plans two livestreams on Twitch to discuss these new additions. The first is happening on Tuesday, June 28 at 11:30 a.m. PT, which will demonstrate a multiplayer DLC preview. This will offer a "deep dive" on Ranked Team Deathmatch and the development team will answer community questions. The second will happen on Thursday, June 30 at 11:30 a.m. PT, and this stream will revolve around a post-launch discussion about the expansion. 

You can head to Naughty Dog's Twitch channel by clicking here.

For more on Nathan Drake's final adventure, which released in early May, you can read the review here and watch our in-depth Game Club discussion.

[Source: Naughty Dog]

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Overwatch’s Torbjorn Will Be Nerfed To Bring Better Balance

After several frustrations from players were voiced about the dwarvish engineer Torbjorn being overpowered in Overwatch, game director Jeff Kaplan announced that in a console patch coming this July, Torbjorn's turret damage will be reduced.

Kaplan responded on Reddit to concerned fans, detailing that in the planned update Torbjorn's turret damage will be lowered as much as 30 percent. This alteration will only be coming to console versions of the game, with PC remaining unchanged. This is most likely due to the issue being more prevalent on consoles, where players have less precise controls than a mouse and keyboard. 

No concrete launch date for the update has been announced just yet, but Kaplan suggests that it will arrive in mid to late July.

Blizzard's Overwatch is available on PlayStation 4, Xbox One, and PC. Check out the Game Informer staff's favorite characters, as well as read our review.

[Source: Reddit]

 

Our Take
Torbjorn's precise and deadly turret can be a pain on the battlefield, to the point where many feel he's overpowered. It's great to see Blizzard continuously listening to fans and adding in necessary changes like these to help refine an already fun multiplayer experience. 

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One In A Billion: A Man’s Quest To Reclaim His High Score

The 1982 arcade game Nibbler may seem simple on the surface, but it has left a detailed legacy of emotion, high stakes, competition, and impressive feats of athleticism. Man Vs. Snake: The Long and Twisted Tale of Nibbler is a new documentary from directors Andrew Seklir and Tim Kinzy that chronicles the decades-long trial to find the one true world champion of Nibbler.

Selkir and Kinzy bonded during their time working as editors on Battlestar Galactica in the mid-2000s, when they would play games on a home-made arcade machine late at night to blow off steam as they worked under strict deadlines. While playing through a number of games, the two discovered Nibbler.

“The game is deceptively simple,” said Andrew Seklir. “It starts off very slow and kind of manageable. You improve with the game as it gets harder.”

Anyone who played the game Snake on a cell phone or web player will recognize Nibbler, but at the time it was brand new to the two editors. After trading high scores, they grew competitive about the game, leading Tim Kinzy to discover the story of Tim McVey.


Filmmakers Kinzy and Seklir with a Nibbler game cabinet.

“I was pretty driven to beat Andy,” Kinzy said.  “I thought maybe someone has heard of this game and there’s a pattern or strategy. When I looked it up online, I found a picture from Tim McVey Day, and saw there were way too many zeroes in his high score.”

Tim McVey is not a well-known name in the gaming community. Perhaps it’s because a Google search redirects to Tim McVeigh, the Oklahoma City bomber, or maybe because of McVey’s quiet seclusion in Oskaloosa, Iowa. An area once known as a mecca for video game enthusiasts, Walter Day’s Twin Galaxies arcade is located nearby and icons like and Billy Mitchell (King of Kong) were close friends of his.

At 16 years old, McVey’s claim to fame was becoming the first person to ever score a billion points in any video game. Achieving the feat in Nibbler took a grand total of 44 hours and only one quarter.

“What really got me attracted to (Nibbler) was the speed,” McVey said. “A lot of the games in the arcades back in the early eighties, to me, were a little bit on the boring side. I always liked fast games.”

After watching a fellow gamer attempt the high score at Nibbler, McVey was inspired by Walter Day, the owner of Twin Galaxies arcade. Day pushed him to aim for the first billion point game and McVey went for it.

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“It took about three or four weeks to get adjusted to the speed,” McVey said. “It looks stupid easy when you’re watching someone play it, but it’s actually pretty difficult. You need decent reflexes and hand eye coordination. But once you’re good at it, the question becomes how long you can keep playing.”

Fighting physical pain and exhaustion, Tim McVey pushed himself through nearly two full days of playing the game to conquer the billion point mark. To commemorate his achievement, McVey was given a key to the city, a parade was held in his honor, and January 28 was declared “Tim McVey Day” in Ottumwa, Iowa.

“We found an article from the ‘80s,” Seklir remembers. “We were pretty low at that time, I think I was in pain trying to get close to a hundred thousand, and I saw that billion points, and I thought how could that be possible? When I dug deeper into the story, it really captivated my imagination.”


The film features a number of light-hearted animated sequences.

Seeing all the hallmarks of a great story, Seklir and Kinzy decided to try and find McVey and produce a film about the first billion point game. The original idea was to publish the short on YouTube, but once they started rolling cameras and interviewed McVey, the self-proclaimed “accidental documentarians” stumbled onto a larger story.

Multiple challengers came for McVey’s score from around the world. One player, Enrico Zanetti from Italy, claimed to have beaten the original score after reading about Tim in VideoGiochi, a popular gaming magazine.

“I started to wonder if I could do it again,” McVey said. “There’s been controversy about different scores around the world, and I didn’t know about Enrico Zanetti at the time, but if he just barely beat my score, I said ‘I can do better than that.’ I wanted to push myself.”

The film picks up with McVey in his forties, his legacy in question, and follows the various attempts he underwent to emerge as the game’s world champion.

“When they contacted me, everything changed,” he continues. “They said ‘do you think you could still do it?’ It’s just weird how everything fell into place.”

Returning to the game after twenty five years was no easy feat, and the film chronicles a series of ups-and – downs following the quest for a new high score.


Tim McVey, the first gamer to score a billion points in an arcade game.

“The average marathon of Nibbler if you’re anywhere near the billion points is around the 40 hour mark,” McVey said. “The first time I tried it, I was a lot younger, a lot more energetic, and staying up all night didn’t seem like a big deal.”

The film presents these marathons like sporting events, in the spirit of Rocky Balboa and the Karate Kid. Part of this comes from the clever and joyous editing from Seklir and Kinzy, but also from the unique skills of McVey captured in the story.

“I challenge anyone who says there’s no athleticism involved to sit down and try it,” McVey said. “There’s considerable pain involved. As I get older, sitting in that position sitting for extended periods of time, I’m gonna get tired.”

McVey’s endurance and fight through exhaustion is the main focus of Man Vs. Snake, but the film also tells an inspiring true story about the sense of camaraderie shared by a community of gamers as they challenged each other and themselves.

“There’s inherent drama in a guy trying to stay up for two days playing a video game,” Selkir said. “Something is going to happen. To see the hours that it takes, it’s a long, lonely road to get there. I think the film captures it to an extent, but unless you’re doing it, you don’t really know what it’s like.”

The full story of Tim McVey and the game Nibbler is told in Man Vs. Snake: The Long and Twisted Tale of Nibbler. It will be available June 24 on video streaming platforms.

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7 successful Early Access games that all developers should study

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