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Superboy And 1960s Batman Coming To Lego Batman 3: Beyond Gotham

Lego Batman 3: Beyond Gotham's Comic Con panel revealed some exciting new details about the game, and featured an exciting cameo from Adam West.

The panel was attended by game director Arthur Parsons and executive producer Phil Ring, as well as Troy Baker, Travis Willingham, Laura Bailey, Dee Bradley Baker, Scott Porter, and Josh Keaton who voice Batman, Superman, Wonder Woman, Brainiac, Aquaman, and Green Lantern respectively in the game. Adam West, who played Batman on the 1960s television show also made an appearance half-way through the panel to help announce a whole collection of 1960s Batman content which will be appearing in the game

Outside of the enjoyable banter from the cast and Mr. West, Parsons and Ring detailed a few new details about the game, as well as reiterating some old. Beyond Gotham takes the game to space for Batman and his many friends to do battle with Brainiac – a character Baker says he approached as a diabolical Daffy Duck, but without the lisp. The game will also be visiting Green Lantern locations like Zemuron and Ysmault. The panel also unveiled Superboy, who will be voiced Scott Porter. Along with some other weird inclusions, like Batcow, the panel also dove into the 1960s Batman elements of the game.

In the brief gameplay shown, we saw 1960s Batman and Robin chasing the joker in the iconic Batmobile of the show, with Batgirl helping out from above. They chased Joker off a road, and it was revealed that the chase was taking place on a poorly constructed set. The video cut to a diner decked out in 1960s memorabilia, and Batman and Robin began fighting criminals. Each punch and kick sent out words like "Punch!" and "Pow!", all with the musical stings from the show as accompaniment. After that, we were treated do the figures doing a Bat dance revealing 1960s Joker, Penguin, Commissioner Gordon, and Catwoman.

Additionally, along with the 1960s characters and levels, Adam West himself will appear in the game as a citizen who can be rescued. Adam West provided narration for the described video, and will also be voicing himself. "When it comes to Batman, West rhymes with best," quipped West. When asked if it was difficult to get West involved in the game, or if he had on reservations about participating, West joked, "No, it was just money," and that he is always delighted to be involved in any incarnation of Batman.

Some more revealed characters include Lex Luthor and his new mech suit (seen above), Blue Beetle, and a few other minor characters. You can see more of the new characters, and the game's Comic Con trailer by heading here.

One of the standout audience questions included the inquiry of a Marvel and DC Lego crossover game. When asked, Parsons joked that he would like to use the bathroom. After the joke, though, he said, "Who knows…" pausing for dramatic effect before following up with, "I don't. They don't tell me anything."

The panel ended with the actors each singing the 1960s Batman theme song, but with the names of the heroes they were playing, instead of Batman's name. West's rendition of the song used the word, "Me," and Baker finished out the panel by singing the theme and replacing the word Batman with the phrase, "I wish I was Adam West."

Lego Batman 3: Beyond Gotham is coming to just about every console this Fall. – The Feed

Remembering The Sega Vs. Nintendo Rivalry With The People Who Lived It

A new book, Console Wars, recently released detailing the intense competition between Sega and Nintendo during the 16-bit era and a Comic Con panel of the same name discussed the rivalry and book.

On the panel was the author of Console Wars, Blake J. Harris, former Sega of America president Tom Kalinske, and former director of marketing Al Nilsen. Representing Nintendo of America was former director of marketing Bill White, and former vice president of marketing and corporate affairs Perrin Kaplan. The book tells the story of how Sega was able to push against Nintendo, which had a 95% share of the video game market during the 16-bit era, until Sega intervened.

Nilsen told a story about his first experience with Sonic. Sega was trying out a few mascots to represent its brand. One, Nilsen described, was an egg-shaped creature that looked like a pre-school toy. The other was a hedgehog with a rock band and a human girlfriend. Nilsen said he went with the lesser of two evils.

Kalinske, worked for a number of different companies and brands including Mattel, Flintstone vitamins, He-Man, and Barbie before making his way to Sega. It was Kalinske who made the decision to lower the price of the Genesis and package it with Sonic the Hedgehog, which was instrumental to the console's huge success.

White recalled how Nintendo was on a mission to revive the thought-dead video game industry. "Atari screwed Atari," White said of the collapse of Atari, and Nintendo was determined not to make the same mistakes.

White also recalled the process of making sure Super Mario Bros. 3 was featured in the film, The Wizard. He said he went to Universal Studios with the intention of selling the Mario license for use in a film. He was told by his bosses to not settle for anything less than $ 100,000. That meeting is what ultimately led to Super Mario Bros. 3's appearance in the film.

Rights to the book have been purchased by Sony's film division, which is planned to be made into a movie by Seth Rogen and writing/directing partner Evan Goldberg.

Kaplan knew nothing of the video game industry before working for Nintendo, and even admitted that when she first began the process of becoming part of the company, she thought she was going to interviewed by someone named Mario. Her lack of knowledge, however, was exactly what Nintendo was looking for. It wanted an outside perspective, and Kaplan was able to provide it. "I sell joy," is what Kaplan said she did for a living when asked during her time with Nintendo.

Everyone on the panel joked about the use of terms like Blast Processing, which were completely made up for use with marketing. When asked what Blast Processing did, Kaplan joked it did the same thing as the Super FX chip.

Sega valiantly pushed against Nintendo with its marketing, and though Nintendo rarely acted in kind, Kaplan said it did nearly decide to dump a dump truck full of bananas into Sega's parking lot to celebrate the release of Donkey Kong Country, but ultimately decided not to as it would require a huge amount of clean-up and would be an incredible waste of food.

Everyone on the panel said it enjoyed playing the games it sold. Nilsen said they were all gamers and played everything in the offices, including Nintendo games, but followed up saying, "We had more fun with Genesis…"

Nilsen and Kalinske say they still keep in touch after all these years.

Neither Kalinske, Nilsen, White, or Kaplan work for Sega or Nintendo any longer, but the panel did offer some thoughts on the modern video game industry. Regarding the Wii U falling behind the sales of PlayStation 4 and Xbox One, Kaplan pointed out that Nintendo has always done its own thing and that PlayStation 4 and Xbox One are ultimately similar products. "It's not really a three-horse race," said Kaplan, and said that the call for Nintendo to put its games on mobile devices is short sighted and would not be a good direction for Nintendo to take.

The panel closed with Nilsen lamenting that the Sega PlayStation never happened. The full story is outlined in Harris' book, but Sega almost worked out a partnership with Sony to release a console, but the plan never came together. Finally, before officially closing down, Nilsen shared that during his time at Sega, he had a framed copy of E.T. for Atari framed on the wall in his office. The box had five different price tags on it, ultimately landing at $ 1.99. Nilsen said he actually bought it half-off, only paying $ 0.99 for the cartridge. He kept the cartridge in his office as a reminder not to make crappy games. For more on Atari's collapse and E.T.'s role in Atari's failure, head here to read about our rough-cut screening of a documentary covering the topic we saw while here at Comic Con.

We recently had a chance to speak with Nilsen and Kalinske more in-depth about its rivalry with Nintendo, how it avoided Japan's interference with its marketing goals, and how there may have been a dartboard with Kalinske's face on it in Nintendo's offices. To read that feature, check out our Call of Duty: Advanced Warfare issue of the magazine. You can read the digital version by heading here. – The Feed

Seen At Comic Con 2014: Collectibles

Alongside the impressive cosplay and general spectacle of Comic Con, there was also an impressive collection of collectibles and figures.

For more on Final Fantasy artist Tetsuya Nomura's takes on Batman, head here. – The Feed

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TVGB Weekend Digest / BioTeasers


So the biggest question for this week is this: What is up with these cryptic teasers from BioWare and the creators of BioShock? I’m pretty sure we’ll find out more later, but if you have some insight, don’t hesitate to write it down on the comments below.

Also, make sure to check out the four reviews that recently came out if you’re thinking about picking the games up.

TVGB Weekend Digest 072714







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