Master of The Free World Productions | Jumpcut Entertainment Network

Porting 80 Days to Unity: A technical look back

When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine. …

Gamasutra News

RTS design: Economics and player agency

“The more options players have to succeed in an RTS game, the more players will engage with that game. There are a number of facets to this, but I’d like to look at game economies first.” …

Gamasutra News

Golden Sun Began As A Nintendo 64 Game Before Moving To Game Boy Advance

Golden Sun may not have the same RPG clout as something like Final Fantasy, but the series has a history and some interesting development stories.

The latest video from Did You Know Gaming looks at the history of the three-game series, Golden Sun, with the help of acapella YouTube musician Smooth McGroove. Along with its Nintendo 64 roots, fans have uncovered a Zelda reference in the game's code, and even made a fake Golden Sun game to help inspire excitement for a sequel. You can check out the video below.

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To hear the video's narrator, Smooth McGroove, sing Golden Sun's battle theme, check out the video below. For an extended interview with Mr. McGroove, follow this link.

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You can check out other videos from the Did You Know Gaming channel covering Splatoon, Chrono Trigger, Uncharted, Super Mario Maker, Silent Hill, Sonic Adventure 2, Jak & Daxter, amiibo, Metal Gear Solid V: The Phantom Pain, Persona, Dr. Mario, Dragon Age, Zelda: Majora's Mask, Tetris, Monster Hunter, Grand Theft Auto, Halo, more Halo, The Last of Us, Pokémon, more Pokémon, even more Pokémon, Pokémon Snap, Assassin's Creed, Mario, Jet Set Radio, Mega Man, Fire Emblem, Donkey Kong, Killer Instinct, Rayman, Mass Effect, Dragon Quest, Guitar Hero, Final Fantasy, Castlevania, Star Fox, Punch-Out, Metroid, Zelda, more Zelda, even more Zelda, Final Fight, Doom, Dragon Ball Z, multiple Super Smash Bros. videos, Team Fortress 2, Harvest Moon, Tony Hawk's Pro Skater, the history of the NES, Genesis, Dreamcast, PlayStation 2, Xbox, GameCube, Nintendo 64, the DS, the PlayStation, PlayStation 3, and two covering the Game Boy by hitting the links.

[Source: Did You Know Gaming] – The Feed

Opinion – That Fleeting Feeling: Falling In Love With A Game

I've fallen in love with so many games through the years, and yet it always feels like the first time. There's that moment when a title clicks and you understand its potential and start to dream of the places it will take you. But as you play on, the quests mount and your pattern of play becomes familiar and routine. The feverish feeling dims. But whether you actually do all the things you initially thought you would almost doesn't matter – the power of that initial promise is the kind of memory you'll fondly recall forever.

I recently had this feeling while playing Fallout 4. When I opened up the ability to begin customizing the Sanctuary settlement, my mind filled with endless possibilities – how I was going to design everything, where I was going to put the food crops, and what the interiors would look like. My mind was ignited and excited, despite all the time and effort it was going to take. I was pretty stoked about the settlements when they were first announced, but this was a moment of joyful revelation. This is it. This is why I'm playing this game, and why it's going to be so freaking cool.

But, like always, love fades. As I played the game, that initial feeling was replaced with other gameplay concerns, and even my own apathy. Needless to say, my initial fever vision for Sanctuary never came to pass. It became far less a utopia and more like a half-baked shanty town abandoned by an absentee slumlord, and that's my own fault. Despite my own lack of follow-through, that initial feeling is the kind of moment that signals the birth of a love affair with a game. There's pureness and value in that initial feeling that I cherish, regardless of what happens later on. It's that initial bloom that separates those games you love and those you simply like, and it's happened to me a million times over.

Are games too long? Filled with too much filler? Do they disappoint because some gameplay systems or loops are underdeveloped? Am I hard to please or have a short attention span? These are legitimate questions as to why that feeling doesn't last, but in some ways irrelevant. There are certainly objective questions we all consider when playing a game, but there's also that fundamental spark that comes when you fall in love with a title that can be hard to quantify, is sometimes irrational, but is also what makes us continually enamored with this medium. No matter what happens between that moment and when I finish Fallout 4, nothing can take away that night I gleefully spent hours picking up scrap and dreaming big dreams in Sanctuary.

What are some of those faded memories you've had in games? Let us know in the comments section below! – The Feed

PlayStation 4 Remote Play For PC And Mac Currently In The Works

How and when we will be streaming PlayStation 4 games to Windows and Macs is still a questions, but Sony's president of worldwide studios Shuhei Yoshida confirmed it is happening.

Yoshida confirmed the ambiguous plans on Thanksgiving day with the tweet above saying an application is currently being worked on. Remote play currently works on Vita and PlayStation TV to stream most PlayStation 4 games.

[Source: @yosp, via endgadget]


Our Take
This is very exciting, except for one very important hurdle – I have never, ever been able to get Remote Play to work properly, and I have tried valiantly. Tweaking wifi settings, sitting two feet from my PlayStation 4 with my Vita in my hand – nothing has ever worked for me. And as someone who wants dearly to be able to play mature-rated PlayStation 4 games on my Vita while my daughter watches Bubble Guppies on TV, it can be frustrating. I love the idea of streaming PlayStation 4 games to my Mac, but I won't be getting excited until I see it working properly right in front of me. – The Feed

Pokémon Picross For 3DS Arrives Next Week

The free-to-play Picross/Pokémon crossover arrives in early December.

Nintendo revealed the game during its recent Nintendo Direct presentation with a vague December release date, but the official Pokémon twitter account recently revealed the exact release date. Pokémon Picross releases December 3.

If you're unfamiliar with Picross, I have written about it about my personal obsession with it here and here. You can also head here to learn about Picross 3D 2, which has been announced for Japan. No word on whether it is coming to North America yet, though.

[Source: @Pokemon, via Siliconera]


Our Take
I love Picross so much I consider it a problem. I also like Pokémon, so this game seems like it will be a great fit for me, and possibly me alone. I wish it wasn't free-to-play (or free-to-start), but I will definitely play it, and even spend some money it. Can't wait until December 3. – The Feed

Free Portal Customization DLC Heading To Rocket League On PS4 And PC

A companion cube antenna topper, gel-themed rocket trails, and other Portal items are coming to Rocket League free of charge.

The items will begin appearing at the end of matches (win or lose) starting on December 1. According to developer Psyonix, these items will be available for both the PlayStation 4 and PC versions of the game.

Here's the full list of items on the way:

  • Cake (Topper)
  • Conversion Gel (Rocket Trail)
  • Propulsion Gel (Rocket Trail)
  • Repulsion Gel (Rocket Trail)
  • Aperture Laboratories (Antenna)
  • Cake Sticker (Antenna)
  • Companion Cube (Antenna)
  • Personality Core (Antenna)
  • PotatOS (Antenna)

For our review of Rocket League, head here.

[Source: Rocket League on Steam, via Polygon] – The Feed

Reader Discussion: Do You Prefer Console Or Handheld?

As technology moves forward, the gap between handheld and console gaming is getting smaller. Which one do you prefer?

Obviously, some experiences will only be available on console, and those are great, but on the occasion where the two versions of a game are similar, which has your preference? In those occasions, I tend to prefer handheld. Games like Guacamelee and Sound Shapes I played on Vita, and I've been waiting to play Axiom Verge on on Vita, though it did mean I wasn't able to play it this year. The same can be said for this year's You Must Build a Boat. There was no way I was playing that game anywhere but my iPhone.

What about you? Will you always take a giant screen over portability? Let us know in the comments below. – The Feed

Gameplay Reveal For Star Wars Battlefront’s Free Battle Of Jakku DLC Set For Tomorrow

Star Wars Battlefront is getting some free DLC in the form of Jakku (a planet that will feature in the upcoming Star Wars: The Force Awakens), and we will be able to get a look at it tomorrow.

Tomorrow at 11 a.m. PT on, Electronic Arts will be streaming gameplay from the Jakku maps. The free DLC will include two maps, a large 40-player mode, and the Turning Point mode. It will be available starting December 1 for pre-order customers and December 8 for everyone. For more on the DLC, head here.

For more on Star Wars Battlefront, you can check out our review.

[Source: @ElectronicArts] – The Feed

The Game Awards Teases Far Cry Primal Gameplay And Quantum Break Premieres

The Game Awards, the now-annual awards show produced by Geoff Keighley, is promising gameplay from Primal and new footage from Quantum Break among other premieres and details.

Far Cry Primal was announced early October with a trailer, but The Game Awards will be the first time seeing true gameplay. Keighley also promises in the video above, new gameplay and live action footage from Quantum Break. We've been covering Quantum Break all this month as the game is featured on our cover. You can find all of our exclusive features by clicking the banner below.

Keighley also revealed yesterday that this year's Industry Icon Award will be going to Westwood Studios founders Brett Sperry and Louis Castle. You can find more about the award in the video below, and of course during The Game Awards Show.

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We recently spoke with Keighley on an episode of the Game Informer Show podcast about his impressive history with the industry and what goes into planning something like The Game Awards. You can find that interview here.

The Game Awards premieres on Thursday, December 3 at 9 p.m. ET. You can learn more about where and how to watch on The Game Awards website.

[Source: The Game Awards]


Our Take
The Game Awards have been getting progressively better each year after some undeniable early missteps in the show's broadcasts. I'm excited to tune in this year, and excited to see some Far Cry Primal in action. I also have my fingers crossed for more Zelda Wii U gameplay. – The Feed