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Oculus added to Facebook’s bug bounty program

Facebook pays people bounties to report bugs with the site — and has now added Oculus, which it acquired in March — to the program. …


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Ascend: Hand Of Kul Unexpectedly Discontinued On Xbox 360

Ascend: Hand of Kul, one of the first free-to-play games to arrive Xbox 360, is no longer available to download.

You can still find the game on Xbox Live, but there is no longer an option to download the game. The same goes for game's page on Xbox.com – there is no option to purchase or download the game.

In a post on developer Signal Studios' website, it wrote about the disappearance saying, "Signal Studios must regretfully announce that despite our best efforts and the game's success, Microsoft has discontinued support for Ascend: Hand of Kul on the Xbox 360 and removed the game from the Xbox Live Marketplace." Signal Studios was apparently not told this would be happening and wrote, "This surfaced to us while investigating various issues players have been experiencing over the weekend. We are deeply saddened by this decision and the impact it has on our community." Back in May, when Signal Studios announced plans to bring the game to PC, it said it had 2.5 million players on Xbox Live.

The PC version of the game is currently in beta here on Steam. In the interest of encouraging new players to start playing, and old players to shift platforms Signal Studios wrote, "In appreciation of our fans, Signal Studios will grant all new Ascend PC players a starting bonus of souls totaling 25K which can be used to purchase gear, spells and buffs. All existing Ascend PC players will receive a 10K soul bonus just for playing."

We've reached out to Microsoft to learn more details about Ascend: Hand Of Kul's discontinuation and will update this story when we learn more details.

[Source: Signal Studios, via NeoGAF]

 

Our Take
Any number of factors could have contributed to the shutdown of Ascend: Hand of Kul, but for Signal Studios to apparently find out second-hand while bug squashing seems strange. The game could have been performing poorly, or simply not generating profits despite large player numbers, but to not receive warning from the platform holders is questionable.

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Yoshida: ‘I hope’ Tomb Raider will come to PS4

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Reus picks up 700K sales ahead of Renowned Explorers launch

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Borderlands 2 free Steam weekend, Pre-Sequel up for pre-purchase

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As part of the…
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Don’t Miss: BlitWorks reveals how it ports games like Fez

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Understanding The Story And Gameplay Of Assassin’s Creed Rogue

Last year's Assassin's Creed IV: Black Flag was an odd entry in the series. Some players praised the game for its emphasis on freedom and exploration, while others longed for the more narrative-focused, city-based gameplay of previous entries. This year, Ubisoft is hoping to appease both ends of the spectrum by releasing Assassin's Creed Rogue for the PS3 and Xbox 360 and Assassin's Creed Unity for the new generation. Assassin's Creed Rogue, developed primarily by Ubisoft Sofia (the team behind Assassin's Creed III: Liberation), is built on the tech that brought us Black Flag and has players sailing around the river valley off the coast of North America and exploring the icy North Atlantic. We spoke to the game's narrative designer, Richard Farrese, and the brand content manager for the entire series, Jean Guesdon, about what it means to play as an Assassin turned Templar.

Watch the video below to learn more about the exploration in the game, hear music from Rogue, and get hints about the game's mysterious tie into Assassin's Creed Unity.

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To learn much more about Assassin's Creed Unity and Assassin's Creed Rogue, click on the banner below and stay tuned to our hub of exclusive content.

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Marvel meets mayhem in Disney Infinity 2.0′s Toy Box trailer

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Blizzard: Microsoft demanded 1080p for Diablo 3 on Xbox One

Microsoft spurred a last-minute resolution bump for Diablo 3: Ultimate Evil Edition prior to its recent launch for the Xbox One, Blizzard production director John Hight told Eurogamer at Gamescom.

“We did find it challenging early on to get it to…
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