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A Growing Guide Of Easy Achievements For Xbox One

I thought I was done with Xbox's achievements. I no longer hunted down games with easily obtainable points. No longer stuck with bad games just to get the big 50- or 100-point achievements upon completing them. No longer felt the desire to stay a good 100,000 points ahead of my friends, who clearly didn't take achievements seriously enough. And then those sneaky bastards at Microsoft decided to implement an achievement leaderboard onto Xbox One's dashboard.

I'm now back into achievements just as much as I was when Gearbox's Randy Pitchford threw down the gamerscore gauntlet in 2008. I haven't quite sunk to the level of playing bad games yet (as I have plenty of good ones to get to first), but I am no longer retiring games as soon as they are completed. I first dive into the achievement list to see if if any points are there for the taking, or what kind of effort is required to land the triple-digit lunkers.

The leaderboard is a stroke of genius on Microsoft's part. A feeling of satisfaction washes over me when I look at the rankings and see my name in the number one slot. Conversely, I start pulling out my hair when I fall out of the top slot, or, as I witnessed two weeks ago, fall to eleventh place. IN NO UNIVERSE SHOULD I EVER BE IN ELEVENTH PLACE FOR ACHIEVEMENTS!

I find myself plotting out ways to earn a couple of hundred points in a night. The leaderboard has also opened up a new line of dialogue between me and my friends. That dialogue is usually taunting and showboating. The leaderboard, which may seem as arbitrary as the points themselves, is breathing new life and fun into the hunt for points. I once again find myself grinning when I hear the achievement sound ring out. Thanks, Microsoft. I feel like I should punch/hug you for making achievements meaningful again.

Rather than keeping all of my achievement-unlocking secrets to myself, I decided to put together a list of the games that deliver the easiest points. Should you find yourself obsessing over them like I do, or locked in a gamerscore battle royale, I hope this guide serves you well. It'll be updated whenever I find a new game that you need to know about.

6180 The Moon

16 Achievements
1,000 Points
Time Requirement: 3-4 Hours
Price: $ 3.99

If you're respectable at platformer games, 6180 The Moon is a fun little game to venture into. While the challenges are difficult, checkpoints are in great abundance, and progress is inevitable if you stick with it. For each planet that is unlocked, the player nets a nice 50- or 100-point achievement. There are only two challenging achievements:

Gravity Free (40 Points)
M2 is the easiest stage to unlock this achievement on. It may take a few tries, but you should be able to make it to end without hitting the jump button.

Faster Than Light (40 Points)
As the difficulty ramps up, light is needed to make progress easier. While this achievement can technically be unlocked on numerous levels, VR3 is the one most people have had success with. Run along the barriers and you should be able to make it without the light.

Another World

12 Achievements
1,000 Points
Time Requirement: 3-4 Hours
Price: $ 7.99

I played the living hell out of Another World when it originally
launched in 1991 under the name Out of This World. To much surprise,
time has not affected this game in the slightest. The cinematic visuals
are just as stunning now as they were back in the day. The same goes for
the gameplay. Yes, it can be frustrating and demanding of precision,
but in a fair and challenging way. It's another game that can easily be
digested in one sitting. And yes, you'll reach the required 100 deaths
for an achievement well before reaching the game's final act. If you're
aiming to get all 1,000 achievement points, you'll want to use this
guide. A few of the achievements push you to do something at a specific
time. Here they are:

Secret UFO: 100 Points
From the outset of play, when you
free yourself from the cage and grab the gun, wait around for a 15 to 20
seconds for a UFO to fly across the top of the screen and deliver 100

Explorer: 50 Points
A little ways after freeing yourself
from a cage and downing a few guards, you'll find yourself in a small,
dome-shaped structure with a window on the right side. Walk over to it
trigger a cinematic view and the achievement.

Free Fall: 75 Points
During a chase toward the end of the
game, you'll be reunited with your companion. He'll throw you across a
large gap. Purposely drop into the gap to unlock the achievement.

Batman: Arkham Knight

106 Achievements
1,840 Points
Time Requirement: 10-15
Price: $ 59.99 (DLC additional costs)

Thanks to an influx of achievement-heavy DLC, Batman: Arkham Knight has quietly become one of the easiest games to rack up gamerscore in. Completing the main game alone can net you between 500-600 points, depending on how thorough you are. Each single-player DLC campaign can be completed in under half an hour for fast 30- or 50-point achievements. To get all of the points, you'll need to play the AR challenges extensively and net 21 stars in all categories.


22 Achievements
1,000 Points
Time Requirement: 5 to 7 Hours
Price: $ 14.99

Contrast pumps out 100 point achievements when any stage is finished and delivers a huge 200 point gift when the game is completed. Smaller 25 point achievements are peppered along the critical path. The toughest achievements are tied to the collectibles. If you can find all of the collectibles in a level, you'll get a 50 point achievement. Here are some of the tricker ones:

To the Heroes Among Us: 25 Points
In Act 1 do not enter the Ghost Note Theater. Instead, walk past it down the road and activate the gramophone to create a shadow path up to the a switch that activates the Extra Life 2012 logo and achievement.

The Cyclops' Bottle: 25 Points
In Act 2 activate the carousel and then ascend to the rooftops using the shadows. Keep working your way to the left across the moving shadow path to the final rooftop and an opening that leads to a row of tables with umbrellas over them. The bottle should be glowing brightly on one of these tables.

Costume Quest

18 Achievements
1,000 Points
Time Requirement: 8-10 Hours
Price: $ 14.99

I'm having a good time with Costume Quest 2. The combat is repetitive (especially in the early stages), but the humor and charm keep the game interesting. The story is also a fun ride. Achievements don't necessarily come quickly, but are all in 50 or 100-point chunks. Most of them are tied to stuff you'll complete on the critical path. Only three should be difficult to get:

45 Card Pickup: 50 Points
You'll have to find all of the cards, many are hidden in chests, some are dropped by monsters, others are only obtained through trading with NPCs. You'll have to be thorough and willing to backtrack to get this one.

Creepy Card Shark: 50 Points
To earn these points you'll need to use every Creepy Treat Card in the game. You'll have to start doing this from the outset of play. This can be extremely difficult if you are going for the Hardcorn Mode achievement, as one of your characters won't be able to attack.

Hardcorn Mode: 100 Points
If you keep a character dressed in the Candy Corn costume for every battle you enter, you'll earn 100 points. The battles are balanced in a way that you can win every fight with just two people attacking. I recommend keeping the costume on the second character. Just make sure you don't accidentally change the costume in the overworld.

Cubot: The Complexity of Simplicity

10 Achievements
1,000 Points
Time Requirement: 1-5 Hours
Price: $ 1.99

All of Cubot's achievements are earned by completing the levels, meaning you'll earn all 1,000 gamerscore simply by finishing the game. The box-pushing puzzles are challenging, but fun. I recommend using the guide below if you happen to get stuck on one particular puzzle.

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Every Artifex Mundi Game

15-20 Achievements
1,000 Points
Time Requirement: 3-4 Hours
Price: $ 9.99

Artifex Mundi has been pumping out old-school, point-and-click adventure games on mobile, tablet, and PC for years. That catalogue of games is slowing finding a new home on Xbox One, and so far, all of the games deliver fast and easy achievements. The assistance of guides can speed up the process, but the games are fairly straight forward and come with in-game hint systems. Always play on the Expert difficulty to get huge game completion points. The games out right now are: Clockwork Tales: Of Glass and Ink, Nightmares from the Deep: The Cursed Heart, and Enigmatis: The Ghosts of Maple Creek.

Every Telltale Game

48-50 Achievements
1,000 Points
Time Requirement: 5-8 Hours
Price: $ 4.99 an episode

No, this is not a joke. Completing any Telltale game nets the player 1,000 achievement points. Each season of a game is five or six episodes lasting approximately five to eight hours. All of the achievements in every Telltale game are tied to story moments, so you can't accidentally miss one. The games in the series you should play first: The Walking Dead, The Walking Dead: Season 2, Tales from the Borderlands. If you like what you see The Wolf Among Us is worth a look. Game of Thrones is the longest of the bunch (and the least satisfying) Minecraft: Story Mode is shorter, but still not complete as of this writing.

Fibbage: The Hilarious Bluffing Party Game

10 Achievements
1,000 Points
Time Requirement: 20 Minutes and Up
Price: $ 6.99

To earn Fibbage's achievements quickly, you'll either need a number
of technology-savvy friends (the preferred method) or a number of
tablets and phones at the ready. I unlocked 650 of the points using one
phone and a tablet within 20 minutes of playing. The achievements
outline exactly what you need to do. To unlock the additional 350
points, you'll need to play an 8-player game, win the Thumbs Cup, fool
every other player with a lie in a three-player, and play every question
in the game. In 20 minutes, I only managed to play four percent of the
questions. That one will take some time to unlock the 100-point

Forza Horizon 2 Presents Fast & Furious

25 Achievements
1,000 Points
Time Requirement: 2 to 4 Hours
Price: $ 9.99

Complete the first race in this game and you'll earn a nice 100-point achievement. Over the next two to four hours of racing, the game doesn't ease up on spitting out the points. Every new car that is unlocked nets you a 40-point achievement. The skill-based achievements also come quick. This is one of the easiest games on Xbox One to get 1,000 points in. Just complete the core races and you should get every achievement. You don't have to worry about the secondary feats and collectibles.

Gemini: Heroes Reborn

21 Achievements
1,000 Points
Time Requirement: 3 to 5 hours
Price: $ 14.99
I played through this game purely to complete it and walked away with 840 achievements. Most of them are handed out for story missions and completing gameplay tasks that occur naturally as the game unfolds, such as catching 10 rockets. The most time consuming achievement is "Throw All Things," worth 90 points, which requires you TK throw 1,000 objects. I only complete 43 percent of this one. The achievement "Secrets, Secrets" will also require a guide, but is only worth 40 points. To unlock the secret achievement, simply start the game again after finishing it.

Never Alone

15 Achievements
1,000 Points
Time Requirement: 4-5 hours
Price: $ 14.99

Game Informer's Joe Juba wasn't a fan of Never Alone, but I found it to be a charming experience that bears its heart and takes players on a colorful adventure through the tundra. It also spits out big-point achievements from start to finish. This is a game that you can unlock 1,000 points in in one sitting. There are only a couple of achievements that you may have to go back and get after the first playthrough. Enjoy the game first and foremost, then go back and mop up the points later. The big thing: Listen for owls. When you hear one, find it. Always check to the left at the start of each level for an owl. Here are the achievements that may give you a little trouble:

Dendrologist: 50 Points
Within the opening moments of The Forest level you'll hear an owl that you need to find. Don't worry about it until you find yourself circling back toward the beginning. You'll end up on a ledge with a tree across a small gap to the left and ice that must be broken below you. Don't drop down to break the ice. Jump across the gap, hit the tree, and continue on to find the owl.

Insightful: 200 Points
After you finish the game and find all of the owls, which should mostly be accomplished in the opening playthrough, go into the video player. You don't have to watch every video all the way through, but for whatever reason, just clicking all of the videos and backing out doesn't seem to work, either. I had to watch five or six of them fully before the wonderful 200 point achievement popped up.

Ori and the Blind Forest

50 Achievements
1,000 Points
Time Requirement: 8-25 hours
Price: $ 19.99

Without going for any achievements in my initial playthrough, I walked away with 725 or the 1,000 points offered. If you want to unlock most of them, do not venture to the lower sections of the volcano before getting everything you can from the other areas. Once you engage the final boss, there's no turning back. A completed game can no longer be accessed. Most of the achievements I unlocked came from the critical path, including a nice 100-point achievement for completing the game. You'll need to play the game numerous times to unlock all of the achievements, as some are tied to feats like "complete the entire game without dying" and "complete the game without using an Ability Point."

Pneuma: Breath of Life

11 Achievements
1,000 Points
Time Requirement: 3-4 hours
Price: $ 19.99

If you can tolerate an annoying narrator for a few hours, you should be able to unlock all 1,000 points from Pneuma: Breath of Life. I didn't look at any guides for Pnuema, and walked away with all but two of the achievements. Here are the two you'll need to keep an eye out for:

Spirit: 50 points
In chapter 2, you'll need to activate five torches. To do this, you'll need to deploy a number of techniques, like looking at them, looking away, and walking backwards. At this point in the game you should be acclimated with these techniques. Just hunt down the torches. Some of the torches in the world do not count for the achievement. You need to find ones that can be interacted with. The final two torches are right after the bridge with the eye that you need to interact with. Once they are activated, a pillar will appear with a message that gives you the achievement.

Soul: 50 points
This achievement is a pain in the butt, requiring you quit the game and bounce around to different chapters. The best advice I can give is to watch this video for the solution.

Rare Replay

200 Achievements
4,000 Points
Time Requirement: 15 minutes to 100-plus hours
Price: $ 29.99

No, Rare Replay doesn't deliver an easy 4,000 points, but you can add a few hundred points without playing any games. All you have to do is launch a game and you'll earn 15 gamerscore just for firing it up. You can do this for all of the games in the collection.

Slice Zombies

17 Achievements
1,000 Points
Time Requirement: 4-5 hours
Price: $ 9.99

After just one game, I unlocked six achievements. Around 700 achievement points can be unlocked in under an hour. The only difficult achievements are the 140-point "The Winner Takes All," rewarded for completing the game, and "Champagne and Caviar," unlocked after collecting 15,000 coins.

The Swapper

10 Achievements:
1,000 Points
Time Requirement: 3-4 Hours
Price: $ 14.99

The Swapper's achievements are next to impossible to unlock without using a strategy guide. The game offers 10 achievements, all tied to 10 incredibly well hidden terminals – often tucked away behind solid walls. The video below shows off the location of each terminal, and the methods needed to reach them, all while not spoiling any puzzle solutions.

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Thomas Was Alone

15 Achievements
1,000 Points
Time Requirement: 2-3 Hours

Price: $ 10.99

Outside of getting stumped on a few puzzles, I had no problem flying through this wonderful platformer. You won't have to go out of your way to unlock the achievements awarded for jumping 1,600 times or dying 100 times – you should get those roughly halfway through the game. The only achievement that warrants unconventional play is "Part of the Problem." To earn this one, place a character on Laura and put your controller down. After a minute or so, the achievement will ring out. To earn the Thomas Was Not Alone achievement, you'll need to complete the bonus levels, which are unlocked after the credits roll. As for the collectibles, here are the levels you'll find them in:

Mr. Lonely
Spawn – 0.3, 0.5

Three Amigos
Array – 1.8, 1.9

The Golden Fleece
Origin – 2.4, 2.9

True Romance
Associations – 3.4, 3.8

Lone Survivor
Purge – 4.4, 4.8

Defying Gravity
Invert – 5.1, 5.4

A Noble Quest
Iterate – 6.2, 6.7

Design – 7.1, 7.10

Generation – 8.5, 8.10

Exit Through the Gift Shop
Y+1, X+1 – 9.2, 9.10

Whispering Willows

19 Achievements
1,000 Points
Time Requirement: 1 Hour

Price: $ 9.99

Most of Whispering Willow's big achievements can be missed, and take a fair amount of exploration to uncover. I recommend playing the game to completion on your own, and going through a second time to mop them up using the video guide below, which walks you through the entire game in under an hour.

(Please visit the site to view this media) – The Feed

Devolver Digital Slashes Prices Up To 90 Percent In Steam Sale

We know you’ve been itching to replay Marc Ecko’s Getting Up. And if you act now, it’ll only cost you $ 1.49 and about ten hours you’ll never get back.

Thankfully, Devolver Digital has also cut prices on its good games this weekend. You can grab Hotline Miami for $ 2.49, Ronin for $ 3.24, Shadow Warrior for $ 3.99, and the Talos Principle for a paltry $ 9.99.

The publisher’s catalog is discounted up to 90 percent. You can peruse the selections on Steam. – The Feed

Game Informer’s Top Scoring Game Reviews Of 2016

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2016 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your "must-play" list.

For more of our favorite games from recent years, head to the links below.


Be sure to click on the blue game titles to jump to the full review text.

Resident Evil 0
PS4, Xbox One, PS3, Xbox 360, PC

"This HD remaster of Resident Evil 0 is an easy recommendation for anyone who enjoyed the original GameCube release and has enough patience to navigate the sometimes tedious inventory management. New fans of the classic survival horror formula that came on board following last year's Resident Evil HD Remaster shouldn't expect as tight of an experience, but one that's deserving of its place in the core franchise and fleshes out Umbrella's troubled history with dramatic flair." —Tim Turi

PS4, Xbox One

"UFC 2 improves over its predecessor in the ways it needed to. The improved ground game and deeper career mode are the biggest draws, but Knockout mode is a blast to play with a friend, and Ultimate Team offers a unique twist on the popular mode from other sports games. If 2014’s EA Sports UFC was a promise being made, UFC 2 is its deliverance." —Brian Shea

Salt and Sanctuary

"Ska Studios continually impresses with the ambition of its games, which are always defined by an impeccable attention to detail and tight moment-to-moment mechanics. That reputation for clean design continues unabated with Salt and Sanctuary. This nightmarish island is well worth a visit, even if you’ve never confronted the challenging games that engendered the adventure." —Matt Miller

Quantum Break
Xbox One, PC

"Quantum Break isn’t a perfect game; it’s a bold experiment in how two mediums can tell a larger story, and at times it pays off. It would be foolish for every game to attempt to emulate this form of storytelling, but Quantum Break as a gaming oddity deserves attention. I wish the events of the show were more significant to the main story, but Quantum Break more than makes up for that with some of the best storytelling and gameplay Remedy has ever produced." —Ben Reeves

Enter the Gungeon

"Enter the Gungeon is an essential pick for those that are fans of the roguelike twin-stick shooter genre, and a great choice for those looking for an action-filled arcade romp as well. Even with permadeath threatening to ruin your fun around every corner, the vast selection of goofy guns and eventual discoveries keep you coming back again and again without any lingering frustration." —Daniel Tack

The Banner Saga 2

"If you enjoyed the first chapter, you are ready for a great time continuing your tale right where you left off. If you’re new to the series, you should play the original and start the saga from the beginning." —Daniel Tack


"It travels to far lands, features challenging bosses, and does an impressive job of showing that, even from a third-person perspective, games in VR can transport you to another world. Chronos made a believer out of me, and I can't wait to see what this studio does next."  —Andy McNamara


"Shortly after I finished the story, I dove back in to explore every path I didn’t already venture down with my new powers in tow. The draw to keep playing and exploring immediately after I finished is a testament to how much I enjoyed Severed." —Brian Shea

Mario & Luigi Paper Jam

"One of the nicest things I can say about the Mario & Luigi and Paper Mario games is how consistent they are at offering interesting and funny RPG experiences for those not necessarily inclined towards the genre. Paper Jam doesn’t disappoint while not dramatically changing the formula previously established, but it ranks high in the Mario RPG pantheon thanks to its improvements in pace, willingness to trust its players to figure out the mechanics, and its goofy multi-Mario-verse premise."  —Kyle Hilliard

HEX: Shards of Fate

"Hex lacks some of the features initially promised in the Kickstarter campaign, like multiplayer raids, guilds, mercenary allies, and “endgame” PvE content. Even without those features, it is a well-designed, robust digital trading card game with a wealth of exciting content offerings. With several sets that take advantage of the digital-only environment and an enjoyable campaign already available, the future looks incredibly bright for this card-slinging soiree." —Daniel Tack

Far Cry Primal
PS4, Xbox One, PC

"Don’t let the lack of a number fool you: This is a full Far Cry experience, with top-notch production and another massive open world to explore. The missions start to feel fairly similar after a while, usually requiring you to go to an area and grab something or kill everything. And even though you have access to a fairly robust toolbox, you can get through most of the situations by running headlong into battle, stabbing faces with your spear while your animal friend creates a diversion for you. Still, this is the first entry in the franchise that seems to truly support the way I play these games. It always felt a little strange to be a warrior who rocks a polo shirt, and Primal lets me live out the caveman fantasies that I frankly never knew I’d been harboring." —Jeff Cork

Stardew Valley

"As my time with Stardew Valley came to a close, I felt a tinge of sadness. After nearly 25 hours with the game, I was worn out but also deeply appreciative of my time in the valley. Turning off the game was almost like leaving a second, smaller home, one filled with fond memories and good people. Though some quirks might unnecessarily keep players at arm’s length, those willing to grapple with the more arcane aspects of Stardew Valley are in for a world of delight." —Javy Gwaltney

Be sure to click on the blue game titles to jump to the full review text.

Nav: SILVER | GOLD – The Feed

Activision Revenues Up, Operating And Net Income Down In First Quarter

Activision is a changed company, with a quarter that has seen the company complete its acquisition of mobile giant King and bring on Major League Gaming. The result is a company raking in more revenue than the prior year by 29 percent, even as operating and net income fall.

Revenue for the quarter totaled $ 1.455 billion, soundly beating estimates. This has led Activision to raise its sales outlook for the coming quarter and the full year.

Operating income has dropped during the quarter by 15 percent to $ 461 million. Net income dipped 17 percent to $ 336 million.  

The quarter also marks an enormous jump in digital revenue for the publisher. That segment reached a record $ 926 million, increasing 59 percent year-over-year. Digital represented 64 percent of Activision’s revenue for the quarter.

The publisher has started leaning more heavily on monthly active users (MAU) as an engagement metric, indicating growth of 10 percent to 55 million. Blizzard MAUs climbed 23 percent year-over-year to 26 million thanks to Hearthstone and Heroes of the Storm. Hearthstone revenue climbed 20 percent year-over-year, but no game-specific revenue was cited.

Activision will be holding an investor call this afternoon. We’ll update and provide additional reporting as appropriate.

[Source: Activision]


Our Take
The King acquisition has completely reshaped Activision’s revenue mix. Last year, 59 percent of revenue was related to consoles, 30 percent to PC, and 7 percent to mobile. That has shifted to 53, 27, and 17 respectively. In particular, mobile revenue jumped to $ 243 million from $ 86 million on the back of Candy Crush and other King games.

Monthly active users as a key metric is harder to parse than revenue. There are a number of free-to-play games I log into each month in which I don’t spend a dime. Showing up to browse isn’t the same as opening the wallet. – The Feed

Destiny Registered Players Now ‘Nearly 30 Million’

As part of its first quarter earnings report, Activision gave a bit more information about Destiny’s performance. The company is still shying away from unit sales though, preferring report registered users.

In the first quarter of the calendar and fiscal year, Destiny users climbed to nearly 30 million. This is up from the more than 25 million reported for the quarters ending December 31 and September 30. 

Prior to this, Destiny usership was reported in a group with Hearthstone and Heroes of the storm. These totaled 70 million, though it is impossible to parse that number further. For more on Activision's first quarter financial performance, check out our report on the earnings statement.

[Source: Activision]


Our Take
This is a significant jump for Destiny, which has been stagnating since shortly after the launch of The Taken King. The April update (which will be reported as part of the second quarter) seems to have reinvigorated the community a bit, but we won’t know how much until reporting happens this summer. – The Feed

Question Of The Month: What Is Your Go-To Game Recommendation For New Players?

In issue 276, we asked readers what their go-to game recommendation is for new players. Most responses drew from Nintendo's well of classic, family-friendly franchises, while others picked similarly welcoming titles (aside from the joker who said Dark Souls, that is). Now it's your turn to chime in.

Getting into gaming is easier than ever thanks to the advent of mobile and social games, but some prospective players still need a little guidance. Use the comments below to share your go-to recommendation for new players, and why you would recommend it. And if that's not enough opinion sharing for you, head check out our previous – and extremely important – Question of the Month: Which Video Game Character Would Make The Best President? – The Feed

The Uncharted: Fortune Hunter Mobile Game Has Its Share Of Valuables

Uncharted 4: A Thief's End isn't the only new game in the series. Uncharted: Fortune Hunter (iOS/Android) is out now for free, and serves as a way to gain bonuses for Uncharted 4's multiplayer. It's also a decent puzzler in its own right.

Fortune Hunter provides a bevy of puzzles presented from an almost top-down camera (there's no need to rotate the camera or anything) where you move Drake to step on switches, collect loot on the board, and survive deadly darts and more in order to collect a board-ending prize.

Through the 50-plus puzzles I played (there are more than 200), the difficulty to that point was moderate; puzzles occasionally offered some decent challenge, but the game is good at introducing its puzzle concepts over time, and there are hint/help systems that cost relatively low-levels of mystic stones, gems you collect in the game.

The puzzles themselves featured the usual components of the genre, from pressure plates, objects you can carry and place on switches, board layouts that change according to your actions, and more. I enjoyed being able to shoot objects to manipulate the environment as well as the rotating dart towers, which kill you instantly.

All this leads to helping you with Uncharted 4's multiplayer. Outfits, weapons skins, boosters, and relics for Uncharted 4's shop are earned as you progress in Fortune Hunter. These are redeemed in Uncharted 4 by logging into PlayStation Network and having an active save in Thief's End. The outfits are earned simply by progressing to specific points in Fortune Hunter; the two weapon skins and top hat are yours if you collect enough of the in-game treasures.

The relics and boosters, meanwhile must be earned by opening Sully's loot crates, the contents of which are random. These are dropped into a separate menu in the game at ever-increasing timed intervals and opened up by keys you earn in Fortune Hunter for solving puzzles in a set number of moves. Loot crates can be opened up earlier by paying gold coins (which you accumulate simply for solving puzzles), and both coins and keys are plentiful in the game.

There is a store where you can buy items for Fortune Hunter like mystical orbs, outfits, and more, but I didn't feel I needed it in the time I played.

It will be interesting to see how or if the rewards tied to Uncharted 4's multiplayer change as time goes on, but regardless, Fortune Hunter is a semi-enjoyable way to earn at least a few items that can help you out on the PS4 title. And if you need to kill some time with some puzzles, you can certainly do that too. – The Feed

GI Show – Dishonored 2 Impressions, Uncharted 4, Warcraft Interview

It's one of those exciting weeks on The Game Informer Show, with the announcement of our next cover story and unloading our thoughts on one of the year's biggest releases. This week on the show, host Ben Hanson is joined by Matt Bertz and Ben Reeves to talk about the trip out to France to see Dishonored 2 in action and our upcoming month of coverage. After that, Andrew Reiner joins us to gush about his time reviewing Uncharted 4: A Thief's End and explains why it's a great end to the series. We touch on a few smaller games like Push Me Pull You and the impressive Stephen's Sausage Roll before speaking with the director of the upcoming Warcraft film Duncan Jones, who you might know from his excellent work on films like Moon and Source Code.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 297 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below… 

1:30 – Early impressions of Battleborn
6:30 – Our impressions of Dishonored 2 after seeing a lot of gameplay
29:13 – Uncharted 4: A Thief's End
46:30 – Respawn's new Star Wars game
51:35 – Call of Duty: Infinite Warfare
55:03 – Stephen's Sausage Roll
57:30 – Push Me Pull You
58:50 – Superhot on Xbox One
1:01:55 – Listener emails
1:28:35 – Speaking to Warcraft's director Duncan Jones – The Feed