Master of The Free World Productions | Jumpcut Entertainment Network

Homeworld Remastered Collection Trailer Reveals February Release

The Gearbox remaster of Homeworld and its sequel has a new trailer and a release date.

You can check out the trailer below which showcases the impressive upgrade the game has received. It's barely recognizable. The game was rebuilt by Gearbox and original members of the Homeworld team.

Homeworld Remastered Collection, which remakes Homeworld and its sequel and will also include the original versions of the two games, releases February 25 on PC for $ 34.99. You can pre-order it on Steam by heading here.

(Please visit the site to view this media)

For more on Homeworld Remastered Collection, head here.

www.GameInformer.com – The Feed

Lady Hammerlock Joins The Cast Of Borderlands: The Pre-Sequel Next Week

The third piece of Borderlands: The Pre-Sequel DLC was announced this morning at the PAX South Gearbox panel. Joining the package is a second add-on character, Lady Aurelia Hammerlock.

Lady Hammerlock’s special ability, Cold as Ice, allows her to throw out a Frost Diadem Shard that deals constant damage, kills enemies, and then leaps to another. Her three skills focus on sniping, ice damage (including adding Cryo to any gun), and using teammate kills to earn her bonuses.

You’ll be able to pick up the Lady Hammerlock Pack on Xbox 360, PlayStation 3, and PC on January 27. She’ll also be available in The Handsome Collection for new-gen consoles, which includes Borderlands 2 and Borderlands: The Pre-Sequel.

The pack will cost $ 9.99. It’s also part of the season pass, which also includes the Handsome Jack Doppelgänger character and the Holodome Onslaught DLC. For more, check out our review.

www.GameInformer.com – The Feed

Bungie’s Luke Smith Discusses Crota’s End Mistakes And Possible House Of Wolves Improvements

Bungie game designer Luke Smith recently took to NeoGAF to offer some hints at what kind of changes are coming to Destiny in the future and for its House of Wolves DLC.

In the post, which you can read here, Smith admits some mistakes like Vanguard vendor gear invalidating the effort of Vault of Glass Raiders, and exotic weapon resets that came along with upgrades. In response, Smith wrote – without making any announcements or explicit promises – "We will continue to improve acquisition stories and frequency, lessen the grind and get players to the fun parts of their arsenal faster."

Currently, leveling up to 32 is a complicated process reliant on the random drops of radiant shards received from the Crota's End raid, which you can only earn once per week for each character. Smith suggests that tying raid gear upgrades to drops only available in those raids won't carry over to House of Wolves, meaning we might be able to level raid gear (or at least obtain required materials) through other means. 

In regard to resetting exotic weapons, currently you have the potential to get a more powerful version of those you earned before The Dark Below's launch. You'll need to level it again, though. Smith writes that House of Wolves will likely re-examine that process and possibly not force players to build those armaments back up a third time.

Smith also wrote that the "Forever 29" meme, which calls out the difficulty of pushing to level 30, was "killer" for Bungie and forced the team to meet and talk about the rewards for Vault of Glass and increase material drop rates in Crota's End.

If you're interested in reading the full post, you can head here.

[Source: NeoGAF]

 

Our Take
It's always nice to hear developers genuinely absorb feedback from players, and Destiny is a game likely receiving an enormous amount of loud feedback. I don't know how much of what Smith is saying here will affect the future of Destiny, but this is good news.

www.GameInformer.com – The Feed

Even Super Smash Bros. Creator Masahiro Sakurai Is Having Trouble Getting His Hands On Amiibos

Masahiro Sakurai recently tweeted that during a lunch-break excursion for Amiibos, he wasn't able to find what he was looking for.

The rough, google-assisted translation reads that Sakurai went out on his lunch break to try and find  Shiek, Meta Knight, Lucario, and Rosalina, but they were sold out.

It's fair to call Amiibos a hit for Nintendo. They were a big part of the recent Nintendo Direct and turning them over on eBay and comparable sites is becoming more and more prominent. If you you're not interested in reselling amiibos, or for they;re proper video game purposes, Ben Reeves (seen above hard at work) has some ideas of what else you can use them for.

[Source: @Sora_Sakurai, via mynintendonews.com]

www.GameInformer.com – The Feed

Adventures of Pip is modern cute plus classic challenge

I’m calling it now: the Kickstarted Adventures of Pip from developer TicToc Games is going to win cutest game of 2015. I don’t care that we’re not even to the end of January; Pip is so cute that I want him in a kids’ TV show. He’s so heart-meltingly …
Joystiq RSS Feed

Interactive storytelling a top priority at new studio from Brothers designer

We talk to Hazelight’s writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015. …


Gamasutra News

Blog: On downloadable press kits, and what the press needs

IndieGames.com editor Lena LeRay offers a quick, practical list of what she’s looking for — and not looking for — in your game’s press kit. …


Gamasutra News

Blog: My game’s done. Now comes the stress of a one-man PR effort

“The important thing to keep in mind: don’t read too much of the feedback. The negative reactions (and they are always amongst the first) are not helpful in keeping enthusiastic and telling the world about your game.” …


Gamasutra News

Get community management tips from MMO experts at GDC 2015

At GDC 2015, veteran online game developers Raph Koster, Richard Vogel and Gordon Walton will team up to discuss smart, effective community management practices. …


Gamasutra News

Removing the bottleneck: Programming a dynamic event system

“By breaking the game into simple event sequences, we’re able to build a robust system that allows anyone on the team to use a drag and drop UI to implement a vast array of content instead of requesting coding time.” …


Gamasutra News